Age of Wonders III

Age of Wonders III

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Storm Dragon and Wyvern in Dragon Dwelling
   
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17 Jun, 2016 @ 7:53pm
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Storm Dragon and Wyvern in Dragon Dwelling

Description
As suggested by [ ] (really, that´s the user name).

This mod allows the production of Storm Dragons and Wyverns in the Dragon Peak.
Storm Dragons are a shock variation of the frost dragon, gaining 40% Physical Weakness but getting a bunch of new abilities in return (like electrical skin and other 3 new ones). *Lair and Burrow cost the same as their frost counterparts.

Storm Wyvern (90 gold, 25 Mana, requires Burrow of Storm)
-Hp: 52
-Defense: 11
-Resistance: 10
-Melee Strike: 6 Physical 7 Shock
-100% Shock Protection
-20% Physical Weakness
-True Sight
-Gains Wing Beat on Bronze Medal
-Gains Sprint on Silver Medal
-Gains Inflict Stun on Gold Medal

Storm Dragon 350 gold, 60 Mana, requires Storm Lair
-Hp: 90
-Defense: 15
-Resistance: 12
-Melee Strike: 19 Physical 5 Shock
-100% Shock Protection
-40% Fire Protection
-40% Frost Protection
-40% Physical Weakness
-20% Blight Weakness
-Sprint
-Phase
-Inflict Shocking
-New ability Plasma Missile
-New ability Shock Bomb
-New ability Storm Vortex
-Gains Electrical Skin on Bronze Medal (deals 5 shock damage to units hitting him)
-Gains Call Lightning on Silver Medal
-Gains Thunderstorm on Gold Medal
*Does not get inflict stun

Storm Vortex:

Is based on the siren wail ability (sound was changed to a lighting strike) and will hit the same area of effect for 10 physical and 10 shock damage, also will damage walls for 10 physical damage and obstacles for 10 physical and 15 shock. Can be used every other turn just like all other breath attacks, but starts on cooldown 1.

Plasma Missile:
Is based on fire/poison spit, will fire even if unit is engaged. Will hit for 10 fire and 10 shock damage, can be used every turn but starts on cooldown 1 (gotta warm up).

Shock Bomb:
Is based on the fire bomb ability, can be used every turn and will hit same area of effect as fire bomb for 5 fire and 10 shock damage. Likely to cause shocking (adds 20% weakness to targets) but once a unit has been hit by a shock bomb, it will become immune to further shock bombs for the rest of that turn (to avoid racking shock weakness and exploiting with sprint/phase in the same turn)

The Storm Dragon is meant to be a glass cannon great for quick raids and great for defending a city. Works wonders when using misdirection tactics. 40% physical weakness means it can be defeated by a swarm of low tier units, but its resistances and abilities grant him equal ground against any other T4 unit (although those manticores will still be troublesome, they always are anyway).

Needs help to playtest for balance.
27 Comments
☠Dragnoros, der Wächter 13 Mar, 2020 @ 11:47am 
ah btw thx for the good mods^^
☠Dragnoros, der Wächter 13 Mar, 2020 @ 11:47am 
can you add a compatibility mod for Fairy and Storm/Obsidian Dragon?
Butcher Pete 6 Aug, 2019 @ 2:59pm 
I just added a compatibility mod so Storm Dragons and Obsidian Dragons can work together.
dizzy 13 Feb, 2018 @ 11:57am 
Yes, Ill be following for a compatability mod! These be fierce units!
Lacho  [author] 17 Feb, 2017 @ 12:17pm 
It depends on how many of the Empire Building mods you have. As long as we´re not fighting over the same RPK resource it´s fine. At some point in time i´ll have to work on a compatibility patch for all the other mods out there.
Fonzosh 17 Feb, 2017 @ 5:49am 
Hmm, thinking of adding this mod (who doesnt like more dragons) but is it compatibil with Empire Building mod (which I cant play without).
Marianojoey 12 Dec, 2016 @ 3:19pm 
Problem solved. The one conflicting is Obsidian Dragons in Dwellings. With both mods active, I can see the buildings for both shadow and electrical dragons, but only the shadow dragons are trainable. Deactivating that mod, yours works flawlessly. :)

Well, I'll be using yours. The shadow dragons can be summoned. :)
Marianojoey 8 Dec, 2016 @ 10:32pm 
I have, in the order they are shown in the list (on the launcher):
0: Advanced Terraforming
0: PBEM & Single Player Balance mod - ver. 1.18
0: Extended Settings
0: Forging Mod
0: Legendary Units
0: V-Mods: Custom Heroes
0: Storm Dragon and Wyvern in Dragon Dwelling
0: Super Dynamic Map Generation
0: UnitsEditsByMyOwn
0: Racial Class Unit Reskin
1: Racial Watchtowers
5: Obsidian Dragons in Dwellings
12: Decodence - Leader Customization

I don't know what the 0, 1, 5 and 12 at the begining of each line mean, I asume it has something to do with load order, but I seriosuly don't know how to change that manually (they aren't in the order I suscribed to them).

Hope this helps to solve this issue, I really like the idea behind the mod, I'd love to be able to see storm dragons (the obsidian ones are there). :)
Lacho  [author] 8 Dec, 2016 @ 7:06pm 
I have heard the same problem, is a compatibility issue with other mods. Sadly, i don´t know how to patch. Can you help me with a list of the mods being used? At least i´ll be able to figure out which one is conflicting with mine.
Marianojoey 3 Dec, 2016 @ 2:55pm 
For me isn't working as intended. The buildings to construct are there, but only the shadow dragons are showing, not the storm ones.