XCOM 2
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New GTS Perks [LL]
   
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21 Jun, 2016 @ 11:08pm
10 Aug, 2016 @ 1:32pm
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New GTS Perks [LL]

Description
This is a big complex one. Hope you enjoy reading.

This is a complete retool of the current GTS Tactics. It doubles all perks across all classes (Available at Captain and Colonel). It includes GTS for Psionics, and there are 2 free-floating perks you can assign to any class you want. By default, the Ranger and Specialist have 3 total.

The cost is 75 / 125 respectively, in supplies.

-= ICONS / BUFF MARKERS =-

All Tactics have icons and buff markers. I don't recall if the original GTS ones did.

-= THE PERK LIST / DEFAULTS =-

GRENADIER
Vigor: New. Provides +2 HP to the soldier.
Supercritical Explosives: This is Biggest Booms renamed, untouched.

PSIONIC
MindFlay: New. +15 PSI Offense bonus.
Precognition: New, +20 Dodge.
I might change the bonus in the future, I wanted to make a Scorch-Circuit like ability with PSI Damage but it's a lot of work.

SPECIALIST:
SysAdmin: New, +20 Hack, stacks with Enemy Protocol.
Vanguard: New. +10 Defense if you started the turn with cover (no bonus if you're standing in the open).
Optic Sensors: New. +4 sight bonus if you are concealed (mostly to avoid bugs, increasing the sight also increases the chance you get to activate pods, when concealed its much more tolerable)

SHARPSHOOTER:
Quick Reactions: This is Cool Under Pressure renamed, and moved to the Sharpshooter. You might strongly disagree with this change. I don't know any good XCOM players who build Overwatch Spec Specialists. This may also be grossly overpowered. I do not particularly care, this is where it's supposed to go.
Blindside: Newish. +10 Aim/Crit against flanked or exposed targets. It's like Deadshot but a lot less idiotic.

RANGER:
Sprinter: New, this provides a mobility bonus when you are NOT concealed, it's the opposite of Lightning Strike.
Puncture: New, all melee attacks provoke an additional Rupture:2 effect (if that attack comes from the ability "SwordSlice", like the Sword or Axe, this is by design). Also implemented support for LW Perks SwordSlice_LW and Slash_LW.
Bushwhacker: This is Hunter Instinct renamed, no other change.

-= CUSTOMIZATION =-

- All perk numbers are customizable (Vigor HP for example). If you change a number, don't forget to go into XComGame.INT and adjust the Tooltip for the in game ability.
- Supply costs are customizable
- You can also decide who gets Vanguard and Bushwhack, because I use a custom class and I give these 2 to my Infantry class.
- If you use a custom Psionic, you can also assign the bonus Psionic perks to that class instead of the PSI Operative. I use a custom Psionic that levels up and appears like any other class.
- The damage from Puncture is fully customizable from A to Z. I considered adding 2 damage, but I want it to be more utilitarian than just a sword copy of Hunter Instinct.

-= KNOWN ISSUES =-

Minor/Aesthetic : Puncture
I am not capable of applying Puncture without the opponent performing his "reeling back" animation like he just took a second hit. This is minor and cosmetic, but it annoys me. Combat Protocol in the vanilla game has the same kind of issue where the damage is split in 2 parts.

LONG WAR CLASSES: IMPORTANT

- You need to reassign the classnames inside THIS MOD'S INI and add LW_ in front of them.
- You need to remove COOL UNDER PRESSURE from all the regular classes. Give them any other talent, just do not attribute it at all via regular leveling. This is an exclusive Sharpshooter GTS perk.

LW Class compatibility brought to you by user "meemorize". He's 100% the one who found out the bug.

-= NEW OR OLD CAMPAIGNS? =-

It's much prefered to use this in a new campaign. Don't report any problems with existing games.

-= I DON'T LIKE THE NAMES / DESCRIPTIONS =-

Checkout the XComGame.INT file in the mod, and edit away.

-= COMPATIBILITY =-

This is grossly incompatible with most mods that would touch the existing GTS. Compatible with mods that add more GTS however.
There are surprinsingly no overrides in this mod.
LW Perk compatible but requires a tweak or two (see issues).

-= LW2 COMPATIBILITY =-

Avoid. This will break the mod balance. But know that it SHOULD be compatible provided you enter the proper class names you want it attached to.

-= ALIEN HUNTERS COMPATIBILITY =-

The Axe will puncture, but the Rage Suit Punch won't. This is by design.

-= SHEN LAST GIFT COMPATIBILITY =-

No foreseeable issues. If you want GTS for Sparks, there is another mod for it on the Workshop, but I will not be implementing any for philosophical reasons.

-= LOAD LAST [LL] =-

In order to have proper support for it, this mod needs to be loaded AFTER the Long War Perk Pack otherwise Fleche and Slash will not be updated properly.
Popular Discussions View All (1)
8
28 Jul, 2016 @ 3:09pm
Greyed out GTS abilities aka LW Perk Pack compatibility
meemorize
92 Comments
Juravis  [author] 3 May, 2019 @ 7:23pm 
No, use my WOTC version.
DustDevil 3 May, 2019 @ 7:01pm 
Any plans to make this compatible with WOTC?
Juravis  [author] 26 Sep, 2018 @ 4:19pm 
No
Kujo Divinity 26 Sep, 2018 @ 7:56am 
is this compatible with WOTC?
Juravis  [author] 20 Mar, 2018 @ 10:12am 
No
andreborges73 20 Mar, 2018 @ 8:32am 
There is a guy that did a mod trying to coppy the LW2 classes, can you tweck this mod to work with this new classes ? Thanks
Dęąth Viper 16 May, 2017 @ 6:20pm 
Thanks avenger
Juravis  [author] 16 May, 2017 @ 5:29pm 
Not compatible with new classes
Dęąth Viper 16 May, 2017 @ 11:57am 
Is this compatible with mofs that add classes to the game? Like the juggernaut class has a seperate GTS skill will this affect him too?
Juravis  [author] 19 Mar, 2017 @ 10:01am 
This mod is for vanilla only, the GTS in LW2 does not award class perks but party perks. No future development is in sight.