Kenshi
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Mysterious Travellers (Mysterious Traveller, The Outcasts, The Exiled Hive Start)
   
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23 Jun, 2016 @ 8:30am
30 Jun, 2016 @ 2:11am
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Mysterious Travellers (Mysterious Traveller, The Outcasts, The Exiled Hive Start)

Description
So basically I've been messing around with the Kenshi modder because I wanted to spicen things up a bit. In this mod I added 2 additional starts to the game and added in some new swords.

The first start is the Mysterious travellers. 3 somewhat OP travellers have entered the lands of Kenshi. One of them represents the light (intended to be female) the other dark (intended to be male) and the last one a keeper of knowledge. As I mentioned, the combat skills are balanced and somewhat OP so they're perfect for guards or for getting revenge on those racist holier-than-thou holy nations. (I made this specifically to get back on that faction)

The other start is The Outlaws, which is my personal favorite for now. A group of seasoned warriors, some say bandits some say vigilante, from a far away land recently escaped the pursuit of an evil overlord managed to lose the tail in the land of Kenshi. They were wanted for recently robbing an imperial caravan filled with money and mystical weapons belonging to the evil overlord.

Your characters have specific sets of skills. One has superior strenght and is adept at heavy weapons. Another is nimble and best with katanas. The others are skillful in the arts of swordsmanship. What you intend to do with your skills, the money, and the newfound power is ultimately up to you.

Latest start I made is the Hive Exiles. You play as... Exiled Hive people. You have been exiled because the Queen likes you and your peers got jealous and slandered you now you have been dishonored. Lucky for you, you have loyal followers and the Queen even let you take a Packbeast from the royal stable. She even gave you a decent club so you won't die too horribly outside the hive.

I'd love to know feedbacks from you guys to make this better and balance it out, so feel free to let me know what you think.
32 Comments
SlideOS 12 Jul, 2024 @ 11:57am 
@CazerVarix nice profile picture
Grimdogx 3 Jun, 2020 @ 7:17pm 
Mysterious Travellers start with weapons incapable of doing damage.
CazerVarix 2 Sep, 2018 @ 10:36am 
Hey you know about the problems with the Sword. But could you relase soon a remake of this pretty cool mod? :) THX
Salvo Fiasco  [author] 30 Jun, 2018 @ 12:02am 
Alright since you guys actually like this mod and for some reason after update it broke the mod and I lost the original files, I'LL REMAKE THE DAMN THING.

Will post when it's out.
Dr.HientzKetchup 23 Jun, 2018 @ 12:07am 
Why not give them swords that actaully do damage
Rhunin 12 Jun, 2018 @ 7:18am 
@KnightUther wolves are nearly always dangerous unless you can resist their stagger as they attack much faster than player characters
KnightUther 7 Jun, 2018 @ 5:46am 
mysterious traveller suck i was taken out by wolfs removing this mod now
Armorguy1 4 Jun, 2018 @ 11:54am 
Maybe it's pure coincidence but the outlaw part sounds an awefull lot like a certain chapter from the book series "the water margin" or also known as "outlaws of the marsh".
Black White 24 Feb, 2017 @ 5:10pm 
The weapons given to the outlaws have a -100% modifier to damage to basically ALL creature types. This means they do literally no damage ever, until you give them new weapons.
Not so bad because the weapons can still be sold for a decent amount but you are essentially helpless till you do so.
CMR 14 Feb, 2017 @ 10:15pm 
for some reasom the outlaws do no damage bit everyone one shots them