Portal 2

Portal 2

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Concept: Maze
   
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4.496 MB
10 May, 2012 @ 3:05pm
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Concept: Maze

Description
This maze uses panels disguised as walls and buttons that trigger them. With the exception of wires and your memory there is no way to tell where the panels open.

The basic maze design was done using non-portable tiles as wall markers on a flat surface. Once the design was etched out; buttons, dispensers and panels were placed before raising the walls along the marked out tiles and lowering the ceiling with all tiles selected via a selection box and turned non-portable. If I were to use this idea in the future I would have the cube dispensers on a different level to the rest of the ceiling so I could lower the ceiling down as far as a single block and then lower the dispensers accordingly. This would give a more claustrophobic feel in the darkness as well as eliminate the need for moving panels on the ceiling as well as the floor.

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3 Comments
Aleitheo  [author] 14 May, 2012 @ 4:22am 
It was supposed to be dark, the end itself was where all the lighting and white tiles are. I am aware you need to add light strips and windows to light up maps (hence why my other maps do this)

Though I suppose you could add lighting in some places, best around corners near the floor I guess.
Momo 13 May, 2012 @ 4:58pm 
Feedback:
Very dark. This is a common problem with new maps.
Its a good concept, I liked playing it.
Aleitheo  [author] 11 May, 2012 @ 5:40am 
I just realized that this idea could be used for dungeon crawler type maps.