Space Engineers

Space Engineers

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Siege Hammer (Modfree Blueprint)
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
714.697 KB
25 Jun, 2016 @ 9:07am
29 Jun, 2016 @ 11:46am
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Siege Hammer (Modfree Blueprint)

Description
This ship and the drone in the hangar were made for the [UESC] Build Contest # 27 Spec. Ops. Frigate.
https://steamhost.cn/steamcommunity_com/app/244850/discussions/0/364043054120276136/

The Siege Hammer is armed with:
9 x forward facing static rocket launchers
6 x automatic rocket turrets
8 x automatic gatling turrets (set to missile defense)
(for the duration of the contest and the judging NOT included / not active, but planned for afterwards: )
4 x gravity cannon for 1 x 1 x 3 projectiles (alternative setting for the decoy launcher. But I did not set any settings for this. So even if one would load a warhead, it would be too inacurate to be effective. It would effectively just be an exploding decoy)

Defenses are the mentioned gatling turrets and a decoy launcher system.
The ship is built mainly out of heavy armor.

The controls for both, the Siege Hammer, as well as the "HEASINSA" drone are given on the pilots seat.

As the name suggests, its primary role is besieging enemy positions. In my tests, the ship suffered little to no damage, while taking out the enemies defenses.

For best results approach the enemies position slow enough for the projections of the decoy system to work , deploy the decoys short before entering the enemies FlAK range. - I tested it with 50 m/s and it worked, maybe it works for you when you are faster -(misallignment due to too high speeds may result in problems with the welding until KSH fixes this issue)
If you don´t want to completelly obliterate the target, switch off the rocket turrets, so that they don´t destroy everything, after the FlAK is neutralized.

Again, I decided not to use hydrogen thrusters, as I prefer my ships to be able to work on battery and solar power if needed and because I don´t like how much space they chew up. This means that the Siege Hammer is not the most agile ship ever, but I think it is more than sufficient for its role.
The Decoy system can be configured to act as gravity drive, but I didn´t want to give a shortcut for that yet, as it could otherwise be misused as a grav-gun, as well.
An array of three jumpdrives gives you another bit of movability.

In the hangar of the Siege Hammer, there is one Heavy Assault, Infiltration and Salvage drone.

Blueprints for just in case or if you are interested in them:
The HEASINSA drone:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=711105541
Decoy:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=711122696


Critics (constructive) and suggestions are highly appreciated ;)

PS.: Try to snipe the decoy system of the enemies base, if it is still switched on when you rest it. It doesn´t have any effect on my ship anyways - it doesn´t target small grids - but I would assume that everything will run smoother when there are not as many grids ;)