Arma 3
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TF Nightclub: The Device (Ravage/Apex/Sp/Co8)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.939 MB
26 Jun, 2016 @ 12:43am
26 Jun, 2016 @ 12:58am
2 Change Notes ( view )

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TF Nightclub: The Device (Ravage/Apex/Sp/Co8)

Description
8 CTRG operatives are inserted into an island north-west of Tanoa thought to be abandoned to investigate rumors of a CSAT-planted nuclear device. They find zombies, bandits, and Viper operatives.

For 1 to 8 players, with 8 recommended. The difficulty of the mission is extremely random; you are at the mercy of Ravage's random AI spawns! Sometimes huge clusters of MRAP-driving enemies are right in the way, sometimes all you fight is a dude in his underwear.

Made in roughly 2 hours to see what was and wasn't possible with Ravage modules. I have to say I'm happy with the result, though most players won't enjoy how much walking the scenario involves; you traverse almost the entire length of the NW-most Tanoa island (over 1km) while being randomly shot at and chased. That being said, for players who enjoy difficult, random missions, I hope you enjoy.

Should you encounter any bugs or issues... I probably can't help you. There seems to be a random chance that all the Ravage bandits will spawn in the water next to the player, for whatever reason. What causes it? How do I fix it? Who knows?

If you have any suggestions, (constructive) criticisms, notes, or kind words, feel free to comment and let me know.

If you have RHS, CUP, or Warfare Thai active, Ravage will spawn enemies using weapons and equipment from those mods. All you *need* to play, however, is Ravage and the Apex sneak preview. And a lot of patience.

Unlike base Ravage (which is a survival mod), this scenario actually has objectives, a story, and an end. You do still need to worry about eating, drinking, avoiding radiation and fighting zombies, however. Until Ravage is updated for Apex, only ArmA 3 buildings (mostly barracks, hangars, offices and warehouses found on Altis/Stratis) will spawn loot.
16 Comments
Ajax  [author] 7 Dec, 2016 @ 4:54pm 
@AWAK_271

I'm glad you enjoyed it. I'm surprised you found it to be short (all the walking takes too long for me), glad it's an enjoyable amount of difficulty (again, it was too hard for my own taste).

There is no second part. I'm not a huge fan of RAVAGE because I can't reload any saves with it active. I'm currently playing with Zombies and Demons and seeing what I can do there instead.
AWAK_Z71 7 Dec, 2016 @ 4:19pm 
very nice mission but kind of short, deficulty setup at right level and wich it was more harder, played solo with AI and lost 4 of them before i reach extraction point, looking for 2nd part
Gopan 25 Aug, 2016 @ 11:15am 
freezes every 2 sec.
Ajax  [author] 12 Jul, 2016 @ 11:10am 
It would help if you described in detail what did not work.

Did it launch? Were you shown an error message? Did an objective not trigger?

Do you have Ravage installed?
Let`s Play Harry 11 Jul, 2016 @ 10:37pm 
Mission does not work...
snowwalker 8 Jul, 2016 @ 2:28pm 
to difficult for one player do to bad arma AI units lol...but exellent for coop up to 8 players...will try it with my friends and tell you more about it lol...keep up the good work
Ajax  [author] 7 Jul, 2016 @ 6:34pm 
I'm glad you enjoyed it.

Do you have anything specific you would like to say about it? Too long? Too much walking? Too difficult? Too much talking?
snowwalker 7 Jul, 2016 @ 3:30pm 
holy smokes man this is good...wow good job and it works with development branch lol
snowwalker 7 Jul, 2016 @ 2:55pm 
i will try it of course
snowwalker 7 Jul, 2016 @ 2:54pm 
ur right...but as admin i had to have it lol ...thank you for answering man