Portal 2

Portal 2

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Advanced Chamber - 2
   
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6.170 MB
11 May, 2012 @ 8:59am
13 May, 2012 @ 12:18am

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Advanced Chamber - 2

Description
Always keep in mind - speedy things go in, speedy things go out.
7 Comments
V8_Ninja 9 Jun, 2012 @ 4:54pm 
I'm not too hot on this chamber. While it is completable, there are too many jumps in logic. I also believe that the player is forced to use the "Jump On The Box" technique again, a technique I do stronly advise against. You've done better and I believe this is a temporary slip-up. However, I do like the significance of the choice that the player has to make.
Netsky  [author] 9 Jun, 2012 @ 3:34am 
that's what I'm saying - to gain momentun you need to think how to do it :)
Level ∞ Bob Ross 8 Jun, 2012 @ 4:26pm 
nnno the number of portals isn't the issue. those first two rooms you walk in have that little indent in the ground, yes? obviously for momentum...putting it one more square down reduces the need to crouch to cling to ledges. I can't even get out of the first room still.
Netsky  [author] 8 Jun, 2012 @ 3:58pm 
trust me, it is - you are doing it wrong or don't think enough with portals :p
Level ∞ Bob Ross 6 Jun, 2012 @ 11:47am 
It's not that. It's that the momentum you need to press that darn button isn't there so I can't progress. Putting the "dip" in the rooms one more down is okay and holy crap man, complex electrical engineering? You must be good at redstone in minecraft...
Netsky  [author] 6 Jun, 2012 @ 10:54am 
I agree with you - eventhough I think it should be pretty obvious what the solution is supposed to be. However tell me how you would construct an "or" gate (or similar logical gates) - I am looking for different solutions
Level ∞ Bob Ross 5 Jun, 2012 @ 7:36pm 
Unless you are form one of the alternate dimensions where in that version of the game you have more momentum this test incompletely impossible, has a massively complicated mechanism that I can neither see nor understand without five hours studying it with noclip. You have not made advanced maps you've made impossible maps that cannot be completed except by you. Fix your maps or I will not feature them, they must have a soltuion that all players can find. After five hours meddling in one room with momentum that I cannot get because you built the chambers too small, used far too many hidden mechanisms, and did not give enough objects to even leave the first rooms you find. Fix your maps, give them solutions then I will come back and reevaluate. Currently they fail because they lack a solution.

I won't tell you this again.