Space Engineers

Space Engineers

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Master Control
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
598.207 KB
28 Jun, 2016 @ 5:52pm
28 Jun, 2016 @ 6:45pm
4 Change Notes ( view )

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Master Control

In 1 collection by parkasever
Robots
22 items
Description
*currently unavailable because it uses discontinued vanilla armor blocks. It still works, it just looks wrong. I will be returning to this vehicle as it is important in microbot concept, as a master control command vehicle.

Powerful and unrelenting, Master Control vehicle perfectly demonstrates human ambition to tame the red planet.


This two-cockpit unit serves as a communication hub, overseeing the whole network of deployed robots and providing a link between the orbital satellites and space robots. It is the only vehicle you’ll need in harsh Mars environment as it has an oxygen supply and a highly mobile armored chassis that can carry and move Microbots and other equipment.

When I designed the Microbots I used as little components as possible so they would be easy to manufacture. When designing the vehicle that will actually carry humans on the surface of Mars, no expense should be spared to keep the crew safe. Therefore – Master Control is a heavily armored yet very fast 19-ton monster that serves as a mobile HQ!

Combat: Master Control vehicle by default has no weapons as it is too valuable to risk open conflict. However, it is well equipped to keep the crew safe. It has thick, composite heavy armor that leaves no components exposed with both cockpits inside a protective shell. When damaged, it can run on only three wheels (!) and it features a self-centered projection field for quick repairs.

Its best defense however is its good acceleration which is better than most aircraft! Even turrets have problems tracking something so fast so you’ll be out of their range in just a few seconds. When under fire, activate the afterburner and focus on driving. Don’t worry about the enemies, the only thing that can stop the Master Control is if you crash it into something.

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The design obviously started as a Tumbler Batmobile – and I didn't expect it to be useful. However I noticed that due to its unique tilt, weight and afterburner it sticks to the surface and can achieve high speeds without flipping. And this is on 0.9G Mars! Since I was looking for a chassis to carry the Master Control of my robot concept – I added components to make this vehicle useful. After testing it thoroughly this design turned out pretty useful for something that started just as a recreation of an awesome movie car design.
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Controls (everything is set up):
- for the new players... don’t forget the handbrake (by pressing “P")
- careful with the afterburner - use short bursts only when needed
- press 9 if you manage to flip the vehicle and it will un-flip
- turn on the projector for quick repairs
- lower the rear suspension to “pick up” the load with the landing gears


Master Control unit is intended to cruise at high speeds and cover long distances so the steering is adjusted accordingly. Note that this vehicle is created for Mars like planet terrain. You can easily replace the laser antenna with a turret - there is a cargo hold ready for it.

No scripts or mods were used. Check out the whole Robot collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=702882010


38 Comments
epflederer 11 Oct, 2018 @ 10:13pm 
Look closely at the picture of the rover over the planet highlighting its features.
Firestorm🗿 1 May, 2018 @ 7:28am 
Looks like a batmobile
Aether 17 Mar, 2018 @ 6:00pm 
Are you gonna kind of update it? I love the design so maybe replace the missing block by the vanilla ones, or since you've done the MC2 you are not gonna update that one?
DarkSlayerEX 28 Mar, 2017 @ 3:43pm 
That's a fair reason. Very well. I should be able to make due adding blocks myself for now and making a "custom version". Looking forward to testing all of the newer microbot stuff I hadn't seen before.
parkasever  [author] 28 Mar, 2017 @ 3:41pm 
I've tried to spawn these blueprints that use old armor blocks. It works actually but the angles are somehow wrong. It looks damaged, not smooth. At some point I will recreate Master Control with regular armor blocks. For the XENO - they still work, but I can't make more without using mods. And I don't use mods for the same reason - at some point they become obsolete and the design doesn't work then.
DarkSlayerEX 28 Mar, 2017 @ 3:37pm 
Wow. Never heard of those before. So out of curiousity, if I try to spawn/place the blueprint on a projector, will it just complain that they don't exist, and spawn the blueprint/ship without them as normal when trying to import a blueprint that has things you don't have loaded? On a semi-related note, have you considered using another mod's armor slope types to try and simulate what you had on these?
parkasever  [author] 28 Mar, 2017 @ 3:34pm 
There were actually 2 sets of blocks that are gone now - 1. Sloped "Half of an armor block, these blocks can double as steep, 45º angle ramps on stations or large ships. The blocks will match up (as in, without seams) to corner blocks and inverted corner blocks on its sides and match up to the default armor blocks its two square faces. This block can be welded to other blocks on four of its five sides." http://www.spaceengineerswiki.com/Light_Angled_Armor_Slope
and 2. Smooth / "Smooth Blocks "These blocks will "pull" their surrounding blocks towards themselves when created. It's possible to create different angles and slopes by using a combination of smooth blocks."
DarkSlayerEX 28 Mar, 2017 @ 3:27pm 
I have never heard of these before. Fom the images I'm seeing, are you referring to the "pre-damaged" armor blocks?
parkasever  [author] 28 Mar, 2017 @ 3:20pm 
Remember those "warping" armor blocks? They killed them. Here is a reminder how they look like, that whole XENO collection is outdated because of it - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=715311481