Space Engineers

Space Engineers

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ICARUS CLASS ASSAULT CARRIER (WIP)
   
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Type: Blueprint
File Size
Posted
611.609 KB
29 Jun, 2016 @ 12:21pm
1 Change Note ( view )

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ICARUS CLASS ASSAULT CARRIER (WIP)

Description
MODS REQUIRED (they're free and easy to install, just "subscribe" to install, and activate when you make a game)
- OKI Weapons pack
- Star Trek Phasers pack
- S Thrusters
- Armored Thrusters
- ISM Weapons pack
- Configurable LCD script
- Regent Stairs
- Nanites
- MWI Weapons pack
- Energy Shields mod
- Live Camera feeds

WEAPONRY
Forward Main guns (anti-large ship)
Main gun Turrets (anti-large ship)
Secondary gun Turrets (anti-large ship)
Beam cannons (anti-large ship)
4x Heavy Torpedo tubes (anti-large ship)
8x Quad AA guns (anti-small ship)
11x CIWS (anti-missile)

6x guided torpedoes (credit to Marcelo for the design and tutorials)

ENGINES
ION Thrusters (Main) (sustainable power)
Hydrogen Thrusters (Aux) (approx 2x power of ions overall)
Atmospheric engines (planetary)

SUPPORT FEATURES
4x pressurized Hangars
1 Main hangar (with upper airlock for larger craft)
1 Lower hangar
1 Port hangar
1 Starboard hangar

SHIP FEATURES
Weight: 14.33 Million Kg
Power: 2.57 GW
Heavy shield generators
Self-repair nanites
All internal rooms pressurized
Primary/Backup program room/timers
Main command decks w/ real time displays / holo-radar
Secondary command deck for hangar managment
Internal Combat Control room (below main hangar) with real-time camera feeds/holo-radar
Interior/exterior cameras
Atmosphere ready (be careful, it's very close to the max weight for the equipped engines)

EXTREMELY effective versus any of the spawn/pirate ships. All controls are set up in the front flight seat of the command deck (airlock in ceiling for quick access).

Flight seat Button Layout
Panel 1 - Weapons / Guncams
Panel 2 - Hangar control / Combat systems / Airlocks
Panel 3 - Engines / Sensors / Landing Gear
Panel 4 - Cameras
Panel 5 - Engine Overrides (mainly for easy escape of planetary gravity) / Torpedo projectors
Panel 6 - Fire Director Turrets (not yet implemented, but cams/rotation works) / Torpedo fire control

Landing gear has been added for planetary touchdowns, but isn't extremely strong, so be careful.