Portal 2

Portal 2

101 ratings
On A Rail
   
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19.498 MB
11 May, 2012 @ 5:11pm
8 Oct, 2013 @ 5:58am
18 Change Notes ( view )

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On A Rail

Description
An easy - intermediate chamber. Contains faith plates, momentum flinging puzzles, and track elevators

Thanks to lpfreaky90 from thinking with portals for the cool red fizzler texture #twp. Please note the red fizzlers are NOT LETHAL, it's just for show!
11 Comments
Mike Oxlong  [author] 8 Oct, 2013 @ 6:08am 
Thanks for that, unfortunately I can't edit the fizzlers as I no longer seem to have the original map file but I have built the cubemaps and hopefully fixed the missing textures
[Tom K] 7 Oct, 2013 @ 10:03am 
Hi, here is my blind play of your map. See the description to access the right time. www.youtube.com/watch?v=_J1nWXgfleU
Mike Oxlong  [author] 7 Oct, 2012 @ 9:43am 
In simple terms: because I felt like it.
The Sojourner 7 Oct, 2012 @ 5:23am 
The red fizzler texture was originally developed to be a deadly fizzler. If the fizzler isn't deadly, why not just use a regular fizzler? Also, this test is no more than a decorated Puzzlemaker test. Finally, the excursion funnel at the end was unnecessary, as were the laser fields.
Mike Oxlong  [author] 6 Jul, 2012 @ 12:30pm 
Given that the method you have of solving this chamber is pretty clever I don't think i'll design it out.
Zavinious Akkol 6 Jul, 2012 @ 11:41am 
Big and airy.. nice change after some of the buisier and wetter ones :) Don't need the angled panel adjacent to the tallest column.. more challenging to port to the exit corridor.
Mike Oxlong  [author] 5 Jul, 2012 @ 6:09pm 
Just a brief update, I have made a few modifications. The lighting in the big chamber has been improved and I have made a few layout and usability tweaks:

-Removed piston platform in the chamber with 2 forcefields and cubes. The other solution to executing the jump was better

- Replaced lift to uppermost chamber (with button to disable lasers) with faith plates to save on time

- Changed size of upper chambers (with the faith plates) to reduce the amount of items in the level without sacrificing the quality

- Many other lighting tweaks and improvements

Hope y'all still enjoy :)
Mike Oxlong  [author] 17 Jun, 2012 @ 5:43am 
I mainly made this one for fun, I knew in puzzle terms it was easy to solve. I mainly added the laser field to give players an excuse to go up into the top room I built in for them to observe the big chamber.
nM. pavelow 16 Jun, 2012 @ 9:19pm 
The chamber with to force fields and 2 cubes, i dont get why you made a platform to transport you, didnt use or thought about using.

Second chamber why is there laser, three piles, 2 trampolines and an inclined platform.
Of the things listed above i used my portals and 1 trampoline to go through that chamber.

The thing at the end is nice and will probaly trick some people.
Mike Oxlong  [author] 20 May, 2012 @ 1:18pm 
Thanks for the comment, much appreciated!