Portal 2

Portal 2

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Test Chamber of Jumping Lasers
   
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Test Chamber of Jumping Lasers

Description
We've got the laserbeams, but we still need sharks.
3 Comments
Lazy Kitty  [author] 13 May, 2012 @ 5:42am 
May 13th 2012: I made some changes after I got some feedback.
Allowed portals in that really long hallway on the floor and ceiling and added 1 light strip.
Moved the cubedropper for the mid-air cubecatching out of the direct path of the faith plate used to catch it to make sure people don't think you're supposed to catch it when it's falling. (Not enough time between button push and cube drop to do that.)
Lazy Kitty  [author] 12 May, 2012 @ 1:24pm 
@nickmo94
Combine portals and lasers to destroy the turrets.
propulsiongel 12 May, 2012 @ 1:03pm 
This map seems unsolveable. Is their something I'm missing after I get all the lasers lined up and launch the fourth optical cube around on the faith-plates? I can't get anywhere after that. I put the cube in it's correct spot to form a path to that room, but the gunbots shoot me down.