Killing Floor 2

Killing Floor 2

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Caption
"Commando | Solo Outpost | HoE"
12 Comments
spodernet  [author] 4 Jul, 2016 @ 5:05am 
Oh and I've also found a way to cheat the zeds pathing. :D
spodernet  [author] 4 Jul, 2016 @ 5:01am 
@Gladius: I beated the new version too. Definetly harder due to the fact that it's a more open space and you can't funnel them into a choking point and they come from two directions this time.

One thing that I noticed in both versions is that, when there are 4/5 or less zeds remaining they take some time before getting to me, so I end up searching them. Dunno if it's the map or the game's fault.
Ben 4 Jul, 2016 @ 2:01am 
I see. What happens if you have aggro of zeds and walk past that point where zeds would come the other way? Will they keep walking your way or turn around and try to path across the map to the other side?
Gladius 3 Jul, 2016 @ 12:16pm 
I deleted spawning volumes and path nodes. The improved version is now up un the WipeTrain. It can still be played as a 2-way when someone is triggering the pathnode at the other holding spot.
Ben 3 Jul, 2016 @ 12:13pm 
Couldn't you just spawn bots out of reach for zeds?

Woops, deleted the comment right after you responded. Well yeah but who cares during solo? If you're Level25 anyway and you just wanna do some solo...

Also, regarding the solo spot, how did you achieve that? I assume you modified the pathing?
Gladius 3 Jul, 2016 @ 12:09pm 
Sure, but that would break perk progression.
spodernet  [author] 3 Jul, 2016 @ 7:19am 
Yeah unfortunately no faked players. Btw I did get some backspawns when I had to fall back. That's when I got almost killed.

Maybe keep both versions? One when you hold front and other when you hold the back? Just an idea.
Gladius 3 Jul, 2016 @ 7:14am 
I'm working on a version where you are holding the other direction. To increase the difficulty I reduced the space you have to fall back, before it causes backspawn. Anyways, this needs faked players. And at the moment there is no working faked mut available, unfortunately.
spodernet  [author] 3 Jul, 2016 @ 7:05am 
Well if it's the version with faster spawns, I think you can't do much to improve it, other than increasing the spawns interval again.
Sogol 3 Jul, 2016 @ 7:02am 
Its the latest version, updated this morning.