RimWorld

RimWorld

5,269 ratings
Misc. Training
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.422 MB
4 Jul, 2016 @ 1:42pm
3 Jul @ 2:01pm
59 Change Notes ( view )

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Misc. Training

Description
This adds some training facilities:
- Shooting Target
Train up your shooting ability.
- Martial Arts Dummy
Train your martial arts ability.
- Archery Target
Your colonists like to shoot some arrows for joy.


This variant comes WITH a training task!
For the alternate variant WITHOUT a training task look here.


(Version: 1.6.0)

Language: English, German, Chinese, Russian

Thanks to BlastCom and qux now with a translation for French
Thanks to duduluu and Biscuit now with a translation for Chinese (both)
Thanks to fox_kirya now with a translation for Russian
Thanks to Edu now with a translation for PortugueseBrazilian

Popular Discussions View All (20)
21
13 Jun, 2021 @ 6:38pm
Assign Training
sex_defender
2
1
11 Jun @ 7:21pm
This should be more balanced
Nayko93
3
2 Sep, 2023 @ 4:47pm
Pawns will not stop training
Turkey
889 Comments
BIGnP 5 Jul @ 7:45am 
the shooting training task seems to increase skills slightly slower than the recreational shooting order. is this intentional?
SleepingPigNeverSleep 4 Jul @ 1:20pm 
Great mod! Using in 1.6. Some pawn will stuck there. They will keep move to target and back to shooting position. Pawn will become normal if load game again
Deggial 2 Jul @ 2:45am 
No worries! As long as an update is announced, we can wait. It's the uncertainty that's killing us!

Since you're working on this mod anyway, may I repeat my request from earlier?
Mlie's 'Heavy Melee Weapons (Continued)' mod features melee weapons that are trained at a ranged target (and therefore without any XP gain).
It would be great if you could look into this.
JunsTuk 29 Jun @ 10:47am 
good mod
Bee 21 Jun @ 5:11pm 
no worries, we appreciate you!
Wolmer 21 Jun @ 4:31pm 
Just dropping by to say thank you for your mod
Papito 20 Jun @ 1:52am 
Yeah no worries. We appreciate the reply so we know what to expect!
Haplo_X1  [author] 19 Jun @ 7:54am 
I'm sorry, I'm two more weeks without my computer, so I won't be able to update it in time :(
Papito 18 Jun @ 1:06pm 
Will this get updated?
GoukaSoshina 8 Jun @ 10:26am 
Could you limit training based on the type of weapon you have?
As an extreme example, I want a pawn with 20 shooting and 1 fighting to train only in fighting, or a pawn with 20 fighting and 1 shooting to train only in shooting, but a pawn with a gun will randomly train in fighting. Surely there is such a thing as a bayonet...

I think the smartest thing to do would be to separate the training tabs and routines by shooting and fighting.