XCOM 2
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[DEPRECATED] Its Just a Spark
   
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5 Jul, 2016 @ 2:16am
6 Jul, 2016 @ 4:46am
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[DEPRECATED] Its Just a Spark

Description
Refer to the new version

It's just a Scratch, fixed for Shen's Last Gift!

Prevents Infirmary time unless your soldier's health falls below their Base Health.
You need to disable the old one.

Why?
There is a mod called "Its just a scratch". Sadly, Shen's Last Gift would break that mod since Sparks didn't heal anymore. As a hommage to the mod and the fact that Sparks were affected I called this mod "Its just a Spark".

Troubleshooting:
If it crashes because you disabled Its just a Scratch, disable this, enable Just a Scratch, wait for a mission, save in tactical, then swap out the mods. This worked for me.
Apparently this also applies if you didn't use it's just a scratch before. In this case, drop the activation of Scratch.

Classes override:
XComGameStateContext_StrategyGameRule

ALL CREDIT GOES TO Kelnor277! ALL I DID WAS COPY HIS CODE AND MAKE IT COMPATIBLE WITH SLG.
67 Comments
robojumper  [author] 18 Oct, 2016 @ 5:29am 
It's deprecated now, here's the new and more compatible version.
robojumper  [author] 16 Sep, 2016 @ 7:53am 
@Legion Prime
His lowest HP counts.
Dragon32 10 Sep, 2016 @ 9:24am 
@DAOWAce:
Thank you . Whilst not the cause of my issue (I'm using the Alien Pack downloaded from Nexus, and in this campaign am just using the version with the Muton Centurion) it did give me the clue as to what was causing my issue.
I'd disabled the Elite Vipers mod as I believe that's causing Andromedons to not spawn in my game. Re-enabling that mod means I can get passed the Supply Drop.
Thanks!

@robojumper:
Apologies for falsely accusing this mod of causing my issues. I guess if it had been possible to deactivate it without the game crashing then I'd have realised that this mod wasn't the cause of my crashes. Regardless, thanks for this mod and all your others.
DAOWAce 9 Sep, 2016 @ 1:38am 
@Dragon32: Were you subscribed to the Alien pack from Long War Studios?

I had the exact same issue, turned out it was because I played a mission with the updated pack before reverting back to the Centurion only version, was forced to use it again. Thought it was the supply drop; it wasn't. It was spawning a mission with one of the new enemies that was no longer available because the mod didn't exist.

If that isn't your issue, then good luck figuring it out!

As for the game crashing with the mod de-selected, yes, this mod does that for some insane reason. No other mod I've used was permanently embedded into the save like this one. Something is clearly wrong with its design and the original author (or another) needs to re-develop it.
robojumper  [author] 8 Sep, 2016 @ 11:31am 
@Dragon32
You could upload them, but native crashes are generally not that insightful.
Dragon32 8 Sep, 2016 @ 11:29am 
Ah, phew. Thanks for replying.

Understand that, would really appreciate you taking a look at this if you have the chance. It's kinda borked my campaign and I'm probably just a month or so away from the last mission. But, yeah, any consideration of this would be appreciated.
robojumper  [author] 8 Sep, 2016 @ 11:22am 
@Dragon32
Yeah sorry, I'm busy with a lot of stuff at the moment (mainly the Music Modding System, completely writing an alternative Music Framework isn't easy).
Dragon32 8 Sep, 2016 @ 11:06am 
Uh. Are you relying on Steam's Notifications system to let you know about posts in threads you've posted in? In my experience that's pretty unreliable and the fairly often failed to notify me. I've ended up subscribing to threads I'm interested in.
Dragon32 7 Sep, 2016 @ 11:25am 
Hey, robojumper, sorry to hassle... I could upload the log files to Pastebin (one for crash without mod, one for crash on Geoscape) without a problem. Would those be any use?
Dragon32 6 Sep, 2016 @ 2:44pm 
2 of 2

If I deactivate this mod then the game crashes whilst loading the save (before getting to the Avenger) with the Pure Virtual Function error.

I did use to use It's Just A Scratch and swapped it for this mod. Looking at my save games, though, I think I started this campaign on 11th of July so would have been using this mod for the campaign's entirety. I'm afraid my fleshy memory isn't that good.

I've my test save file (only this one mod associated with it thanks to Remove Missing Mods) but I'm not sure how to send it to you (I don't use Dropbox or anything like that and the file sending site I used to use has turned into a pile of rubbish)