Torchlight II

Torchlight II

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MerVidiuM's Thunderfire (v.9)
   
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Tags: Weapons, Items
File Size
Posted
Updated
22.753 KB
5 Jul, 2016 @ 4:19pm
12 Jul, 2016 @ 12:15pm
7 Change Notes ( view )

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MerVidiuM's Thunderfire (v.9)

Description
MerVidiuM's Thunderfire
This is a set that brings two new swords to the game,
"MerVidiuM's Cataclysm" and "MerVidiuM's Thunder"
The two swords are set to drop all the way from level 1 and up to exceeding the player level ("999")
(Which means that the two swords will keep dropping despite player level).
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How to enable the console
To enable the console you need to navigate to "My Documents\My Games\runic games\torchlight 2\save"
Further in the save folder you will find another file called "settings.txt" Open your "settings.txt" with notepad for example and find "console :0" and change it to "console :1". Done! Now you can enable the console in-game.
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How to spawn with console command
If you want to check the weapon at once you can spawn the item set with the console. Open the console in-game
by pressing the "Insert" key. Now in the left you can see the console window, type "mervidium's thunder" or mervidium's cataclysm" to spawn either.


Popular Discussions View All (2)
2
10 Jul, 2016 @ 11:47pm
Twin level swords with colors n' stats designed for any fighting style.
steffire3
0
12 Jul, 2016 @ 12:39pm
PINNED: Update Notes
Merve
17 Comments
Der Krabben bändiger 1 Oct, 2016 @ 12:25pm 
nice
hopelmexico 12 Jul, 2016 @ 10:06pm 
men how i can use ?
bluekuts 12 Jul, 2016 @ 7:30pm 
@MerVidium Thanks so much! :'D
Merve  [author] 12 Jul, 2016 @ 4:38pm 
@xSpekkien: Haha true, well thanks anyways. :8bitheart:
Olvenmage 12 Jul, 2016 @ 2:15pm 
I made like a merge with some tweaks/mods of my own, ofcourse I credited you man, does look a bit weird.. "MerVidium Thunderfire - by MerVidium"
Merve  [author] 12 Jul, 2016 @ 1:16pm 
@xSpekkien: Well the Mod is working correctly so i don't know what the problem would be?
If you made a new mod with my blades etc, all i ask is that you give me credits. Thanks i guess.
Olvenmage 12 Jul, 2016 @ 1:11pm 
Well I'm just saying since I (because I noticed this instantly) put the items in swords and in sword, and only found the one in swords so far. Also I've used my mod in my modpack, given credits to you and everything (did make a few alterations)
Merve  [author] 12 Jul, 2016 @ 1:04pm 
@xSpekkien: That's because "Media / Units / Items / Sword" is the actual two sword items with the stats. And "Media / Models / Weapons / _swords" is the actual custom model (mesh,textures etc) And last but not least you have "Media / Sets" where the item set "MerVidiuM's Thunderfire" is. And all these subfolders lies within "mvm_dual_blades" which in turn has Mod.dat and the preview image for the mod. All that is the mod folder structure. :tgrin:
Olvenmage 12 Jul, 2016 @ 12:56pm 
Units / Items / Sword / Mervidium's X. While all the other items are in Swords instead of sword, just wanting to point that out.
Merve  [author] 12 Jul, 2016 @ 12:38pm 
xSpekkien:
The mod folder is called "mvm_dual_blades" whilst the modifed weapon model called "sword14" is in the "_swords" folder. The GUTs editor made this folders itself.

bluekuts:
I have updated the mod to (v.9) now. The weapon lvl was set to 75 somehow, has been reduced to lvl 1, (means that it now drops from lvl 1) Should still continue to drop til lvl "999".

Also the model path has been updated to correctly show the in-game model of the blades.