Portal 2

Portal 2

442 ratings
[PTI] Into the opera II - Hallway [OLD]
   
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[PTI] Into the opera II - Hallway [OLD]

Description
After entering the opera building you stumbled upon a big metal door. What would be behind it? There are also 2 companion cubes, better to keep them close to you.

Play now the new map "Into the Opera I - Entrance" containing the PTI Entrance and Hallway maps: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=73512300
10 Comments
Krowi  [author] 4 Jan, 2015 @ 3:02am 
This is an old PTI map and was remade with better events, etc... I also don't have these files anymore unfortunately.
Petutski 30 Dec, 2014 @ 3:27pm 
"An error occured while downloading this map!"
Mevious and Zogor experienced this before. The problem relates to some maps released in 2012. Reuploading fixed the issue.
Mr Fraggle (UK) 30 Dec, 2012 @ 3:10am 
Nice simple map.Well done.
Artemide08 31 May, 2012 @ 3:44pm 
Done. Now moving to part III.
Krowi  [author] 27 May, 2012 @ 5:03am 
Play now the new map "Into the Opera I - Entrance" containing the PTI Entrance and Hallway maps: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=73512300
Krowi  [author] 25 May, 2012 @ 7:20am 
@Supreme Gamer: Something like that ;)

@<Moving-DEATH>: Haha, I kinda like to see (hear) how people try to solve it :) , about the cubes wandering off the buttons...I know they do that but I don't know why...I hope I can get it fixed when map is remade in hammer.
Le Petit Mort 24 May, 2012 @ 9:08pm 
Map's fairly straightforward, but unfortunately for my (unobservant) self, I solved it...

The Hard Way:
• Utilized fling to move sphere, cubes, AND myself to upper level;
• Stacked two cubes on the right button;
• Portaled from the far-surface (after-bridge) to the near surface (before-bridge);
• Jumped on the stacked cubes;
• Threw the sphere through the portal to the far-end;
• Jumped off the stacked cubes into the portal to the far end;
• Grabbed the stacked cube from the near-end through the portal;

... and then I noticed there was an easier way. Go brain.

Issues:
There's this odd behavior where the cubes wander off the buttons by the stairs; I'm not sure you can do anything about this, but here's a heads-up that it exists.
DannyVFilms 24 May, 2012 @ 2:34pm 
I didn't quite figure out how you did the sound on the door, and the delay in opening it. I'm guessing you had a hidden laser-turret-relay-turret-relay section?
Krowi  [author] 17 May, 2012 @ 4:40am 
Tnx for the command, also the one on my other map. The opening of the door had to have a delay so I came up with that idea and the sound effect was included with it. :)
zivi7 17 May, 2012 @ 4:03am 
A bit easy for experienced players. But the way to get rid of the turrets was nice. Also, I like the idea to have turrets in front of lasers for that explosion sound effect.