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This is a thinking test. Great job.
My biggest stumbling point was working out how to get the light bridge and two cubes past the fizzler . I did this in a slightly ninja way: I placed the lightbridge as high as possible in the first room. I jumped on the upper light bridge, redirected it into the second room (shooting above the glass) and landed on the lower 'source' light bridge. . In truth, it didn't feel like that was intended as a solution.
All in all, a high-caliber map that I really enjoyed. Thanks for mapping!
I still didn't use the switch that opens the angled walls , and I used an unconventional method to bring the second cube over--though I could probably have just used portals, I suppose.
-Fixed single-use button allowing players to be trapped
-Slight white/metal changes to eliminate one false solution and make correct more obvious
-Minor cosmetic changes