The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Soul Saver
   
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40.838 KB
6 Jul, 2016 @ 10:38pm
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The Soul Saver

Description
This has been superceded and replaced by GIST Genuinely Intelligent Soul Gems, found here[www.nexusmods.com]


Requires SKSE

Ever lose a perfectly good mammoth soul because your Grand Gem is filled by a Petty Soul? NEVER AGAIN.

Ever lose a perfectly good giant soul because you only have empty Common Gems? NEVER AGAIN.


This mod overhauls the soul capture system to make sure a soul doesn't go to waste until you are truly out of space.

==================================================


This is a successor to 1215drew's Multi-Soul Soul Gems, which allowed new souls to accumulate inside of partially-filled soul gems. My mod also tries to prevent Soul Gems from being wasted, but without creating souls larger than the ones you actually captured.

Why? In my opinion the ability to merge small souls into a large soul was overpowered, because you could create Grand Souls from mudcrabs.

As an alternative, this mod will allow partially-filled gems to become available for a larger soul. The smaller soul will then be released and moved to an appropriately-sized gem, if one is available. If there are no gems large enough, the soul will be shrunk to fill the largest available gem.



The exact order of operations:
========================

If it's a Black Soul:
1. Try the Black Star
2. Try an empty Black Soul Gem
3. Give up

If it's a Grand Soul:
1. Try an empty Grand Soul Gem
2. Try Azura's Star & the Black Star
3. Try an empty Black Soul Gem
4. Try any partially-filled Grand Soul Gems (recurse on any displaced souls)
5. Shrink the soul to Greater size, recurse on the newly-resized soul

If it's a Greater, Common, or Lesser Soul:
1. Try an empty soul gem of the correct size (first) or larger-than-correct size (in ascending order)
2. Try a partially-filled soul gem of the correct size (first) or larger-than-correct size (in ascending order of previous soul size, stopping when you reach the current soul's size)
3. Shrink the soul to the next-largest size, recurse on the newly-resized soul

If it's a Petty Soul:
1. Try an empty Petty Soul Gem (first) or a larger gem (in ascending order)
2. Give up



Known issues:
===========
- Black Soul Gems, Azura's Star, and the Black Star can't be partially filled
- Azura's Star will be filled after any Grand Soul Gems, rather than before
- (might be an issue, depends on your opinion) Black Soul Gems will be filled by white Grand Souls before checking for partially-filled Grand Soul Gems

These are minor paradigm issues that can't be easily solved. But overall I think this file is more than worth it. (At least for me it is!)



Installation:
=========
1. Subscribe
2. If you are using Dawnguard or Apocalypse Magic, download the patches from Nexus.[www.nexusmods.com]
3. Wait for Steam to download, then enable the ESP file(s) you've installed.
4. BEFORE CAPTURING ANY SOULS, sell or use your filled soul gems. When you capture a soul, every Soul Gem in your inventory will be reverted to the state that you found it in (whether this be empty, full, or partially-filled). If you found it empty, it will revert to empty. Souls that were filled after installing this mod will not be effected.
5. Enjoy!



Credits
======
Thanks to 1215drew for allowing me to use Multi-Soul Soul Gems! Without this, my mod would not be possible.
Thanks to Bethesda, of course!
And thanks to my loyal fans for downloading my mods, always encouraging me to make more. :)




Try also:
Diverse Dragons Collection 2.0
Daedric Lord Masks ReFitted - ImmersiveArmors ImmersiveCreatures and More
15 Comments
lemerney 5 Feb, 2021 @ 1:49am 
This is a really good mod idea, and I know it's no longer being updated, but this started duping my soul gems in game, so be careful with it. Other than that it's really good.
opusGlass  [author] 14 Oct, 2018 @ 11:02am 
When you start paying me for my work I will happily make a title card to please you MadCarbon
FantomFoxIRL 14 Oct, 2018 @ 10:52am 
When you make a tiltle card for your mods make the damn title readable some like me cannot see the name on a bright background
blinkymach12 23 May, 2017 @ 10:31am 
Thank you! I've been playing a conjuration weapon build and am trapping souls constantly, whether I want to or not... prior to this mod, my workaround has been to have my follower hold my gems so I could save them until I'm ready to fill them with high-level souls. I went searching for a sort of "toggle gem capture" mod, but instead found this and it's perfect! This mod removes a pointless piece of inventory management from the game, and that's beautiful.
FumCase 8 Mar, 2017 @ 7:50pm 
Dose this work for the dragon soul bug. Cause i have been having that problem
Fegelein 6 Nov, 2016 @ 8:10am 
yeah putting it in the workshop as a new mod would really help
Shedding my mortal skin 4 Nov, 2016 @ 3:06pm 
Could you put the patched version on the Workshop as a new mod? I can't use Nexus yet (having very, very big issues) but I really want it.
76561198148577520 13 Sep, 2016 @ 5:22pm 
thank for such a useful mod. I would use the neuxus version, but all of the rest of my mods come from steam.
opusGlass  [author] 19 Jul, 2016 @ 4:04am 
Everyone: A new version of The Soul Saver has been released. However, SW won't let me update this mod. (Wants me to upload it as a new mod for some reason.) The new version contains several bug fixes, so I recommend using it. It can be found here [www.nexusmods.com]
TheGrimGriefer 18 Jul, 2016 @ 1:03pm 
with this mod, i dont have to have 50 of each and every type of soul gem. YAY!