Left 4 Dead 2

Left 4 Dead 2

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Armsel Striker 12[SPAS]
   
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Game Content: Weapons
File Size
Posted
Updated
5.513 MB
9 Jul, 2016 @ 12:01pm
9 Jul, 2016 @ 6:58pm
3 Change Notes ( view )

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Armsel Striker 12[SPAS]

In 1 collection by ThunderKiss65
Rex's Military Grade Surplus
209 items
Description
Here is my first piece of south african weaponry, originally developed by Rhodesian national, Hilton R. Walker, in 1981 and exported to other parts of the world. Despite major success with many police forces such as the israeli police and many south african units it barely saw success in the United States due to it being declared a "destructive device". I guess it doesn't help when its marketing was "you can shoot alot of shells for uuhhh.....bird hunting" but it was mostly its menacing looks that scared people, but politics dont matter anymore you got zombies to sweep the streets with.

Includes:
-Actual cso2 animations[Works online]
-w_models
-firing and shell insert sounds

Credits:
-Valve\Nexon: model\textures\sound
-Synnths: porting the animations, running anim and shoving anim
-Rex: compile and rig

*skip to 0:38 for the preview of the animations in the video*

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Sv_pure servers that disable mods will switch to the left hand because sv_pure servers are cancer.
53 Comments
sergio1030 29 Apr @ 12:08pm 
Hey, the HUD icon addon that I made a couple of years ago no longer worked with this so the only way to make them work was to combine them, I uploaded them separately, if you want me to take the mod down just let me know or if you update yours with the icon I added you are free to do so!, Here is the link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3472888375
diSable 23 Mar @ 2:29pm 
I hope someone can fix this mod. I really like it, but it has some "bugs" that keep me from using it:

1. It disables a script mod for my SPAS because it's as if the weapon already had a script implemented. When I remove the script and try the mod, the damage and bullet spread are different from the default shotgun in the game.

2. If you want everything to work as it should and your SPAS shotgun mods to take effect, you have to restart the game. However, the weapon will remain on the left side, which is very inconvenient for me.

It's a shame because I like the aesthetics, animations, and sound of the weapon, but the problems I mentioned keep me from using it :(
Iacelebrendinen 27 Jun, 2021 @ 9:53am 
It really annoys me that every modder puts this gun on the SPAS. It's a goddamned Street Sweeper. That is the Tac-shotguns role, but this gets slapped on the SPAS every goddamned time.
박하겸과 마법사의 돌 4 Mar, 2021 @ 10:37pm 
great. thank you very much bro:krsheep:
WhatTheCoolGuy 15 Apr, 2018 @ 11:33am 
That appears to be a folding stock. Can you perhaps try a version of this mod, but with the stock unfolded?
ThunderKiss65  [author] 3 Mar, 2018 @ 7:59pm 
this script doesnt give infinite ammo, it flips the viewmodel thats literally all it does
Otacon 3 Mar, 2018 @ 7:55pm 
great skin and model but plz remove the script as it gives infinte ammo, and it ruins the fun of running out of ammo:steamsad:
Fenrii 10 Jun, 2017 @ 2:36pm 
Great looking weapon, awesome animations & sound... now can we have a version that does not include a weapon script please? That pretty much ruins it for me as it makes the mod incompatible with other mods that change weapon behaviour.
SNH48--郭德纲 21 Mar, 2017 @ 8:57am 
Why did the gun appear in my left hand?