Space Engineers

Space Engineers

Not enough ratings
[Vanilla] EITC - ELR-S Extra Long Range Scout
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
2.518 MB
10 Jul, 2016 @ 7:06pm
19 Jul, 2016 @ 4:57am
3 Change Notes ( view )

Subscribe to download
[Vanilla] EITC - ELR-S Extra Long Range Scout

In 1 collection by CannonFodderMK4
Eiselburg Industries Catalogue
27 items
Description
Meet the ELR-S

Eiselburg Industries presents the latest in it's line of military vessels. The ELR-S is a long range stealth recon gunship, mounted with minimal armaments to reduce weight and power draw the ELR-S is capable of running long range stealth ops from planetary or deep space launch sites.

Features

The ELR-S is mounted with a hydrogen thruster package that has been proven to be capable of taking the ship from planetside to orbit without the need for drop tanks. Through careful adjustments to the output the vessel can acheive orbital flight with 10% excess fuel when launched at minimal weight, however due to the onboard ice to hydrogen/oxygen converters this excess can be increased further with a heavy load.

The ELR-S is also equipped for atmospheric flight with a VTOL package covering all the cardinal flight directions. A secondary Ion Package is also included for vacuum flight thus allowing the vessel to consume minimal hydrogen fuel in long range flight.

Finally a new top of the line HUD has also been incorporated into the ELR-S to allow for damage control and power management. It should also be noted that the craft does not contain any open broadcast hardware and relys solely on the laser antenna for data relay, this is a deliberate feature to aid in the stealth properties of this craft.

Default Setup

Taskbar 9 -
1. Set Turret to Target Meteors
2. Set Turret to Target Moving Targets
3. Set Turret to Target Missiles
4. Set Turret to Target Small Ships
5. Set Turret to Target Large Ships
6. Set Turret to Target Stations
7. Set Turret to Target Neutrals
8. Set Turret to Target Characters

Taskbar 1 -
1. Forward Gatling Guns
2. Forward Camera
3. Gatling Turret On/Off
4. Gatling Turret Direct Control
8. Landing Gear Lock/Unlock
9. Docking Port Lock/Unlock

Taskbar 2 -
1. Atmospheric Thrusters On/Off
2. Hydrogen Thrusters On/Off
3. Ion Thrusters On/Off
4. Inertia Dampeners On/Off
5. Reactors On/Off
7. Connect Laser Antenna to Saved Co-ords
8. Bootup Hud Components
9. Engage Power Save Mode (Disables all power hungry components including the Laser Antenna and Oxygen Convertors

Taskbar 3 -
1. Increase Atmospheric Thrust Override
2. Decrease Atmospheric Thrust Override
3. Increase Hydrogen Thrust Override
4. Decrease Hydrogen Thrust Override
5. Increase Ion Thrust Override
6. Decrease Ion Thrust Override

Achieving Orbit

Orbit can be achieved through careful fuel management.
1. First point as vertical as possible, then engage Atmospheric thrusters to Max override (Taskbar 3 > Option 1) and turn off Inertial Dampeners (Taskbar 2 > Option 4.
2. Next wait until speed begins to drop, at this point engage Hydrogen Thrust Override (Taskbar 3 > Option 3) increase this until speed and altitude start going back up.
3. Slowly throttle back by one decrement (Taskbar 3 > Option 4) each time speed maxes out.
4. When Atmospheric thusters show 0kn output disable Thrust override (Taskbar 3 > Option 2), at this point it is also appropriate to turn them off (Taskbar 2 > Option 1). At the same time Turn on the Ion Thruster if not already done (Taskbar 2 > Option 3) and engage at full Thrust Override (Taskbar 3 > Option 5).
5. Final Atmospheric exit should be entirely powered by Ion thrust, this is usually around 0.09G.

Re-entry

Assuming that there are no Speed mods installed just turning on inertial dampeners (Taskbar 2 > Option 4) and Atmospheric thrusters (Taskbar 2 > Option 1) should be sufficient to cushion the ELR-S on re-entry. If Speed Mods are installed Hydrogen Thrusters may also be required however safe re-entry is not guaranteed or tested above 100km/h.