Portal 2

Portal 2

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Rocker Phase2
   
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Description
Do you have weak and inferior Portal 2 skills? Then you want no part of this complex map. Only players with an advanced skillset should try it...have fun!
5 Comments
Mr. Atoni 25 May, 2012 @ 3:10am 
Pretty god one. But all the lines crossing eachother and going parralel everywhere made it hard to follow them and figure out what did what. If yo put a light where a line is you force it to take another route
mechtakendall 18 May, 2012 @ 5:03pm 
Much, much better with the cube button than the weighted button. If I had one other suggestion, I would make portable panels around the areas of the entry door, so you don't have to wait for precise timing on the very last step. It's recoverable, but would be less frustrating without taking away from the difficulty of the map. Good work!
oma95to 18 May, 2012 @ 8:21am 
Really nice test! ;) it is really challenging
ChaseRocker  [author] 17 May, 2012 @ 8:27pm 
@mechtakendall, yea I originally had cube buttons but switched them for weighted buttons so you could actually stand on them to see what they triggered. Getting the cube to stay on the weighted buttons is a bit tedious though because for some reason, the cubes tend to move on their own...that's why I added the faith plate jump so the first one can be positioned manually and I added portable places on the cieling for the other so you could reposition it w/ the tractor beam. Still a bit tedious though, I agree.
mechtakendall 17 May, 2012 @ 8:18pm 
I gave up in frustration. I'm not a joystick jockey, and this had alot of precision elements that, once you missed, you had to start all over again with the first part of the puzzle. I'll try it again this weekend when I can, but not a fan of these kinds of puzzles. The cube kept having a tendency to roll out off of the button, sigh.