Portal 2

Portal 2

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Frustratingly fun!!
   
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9.181 MB
16 May, 2012 @ 8:39pm
19 May, 2012 @ 7:21pm

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Frustratingly fun!!

Description
Great fun to make, great fun to play.
Jumps, lasers, turrets, hidden rooms...
What more could you ask for??

HINT: Be quick or you might get stuck.
If you do get stuck you will have to die or restart to finish the level. Sounds FUN right? :P

Update: Changed first room a little so you won't get stuck, please let me know if you still get stuck there...
4 Comments
louis_sequin 18 May, 2012 @ 7:44pm 
If I play it again I will certainly make liberal use of f6.
louis_sequin 18 May, 2012 @ 7:43pm 
Suicide dead ends have been pretty clearly marked by the community as bad design. Period. If you don't listen to critics you will stay exactly as good as you are right now forever and never get better.

I also seriously doubt if you planned for people to be able get stuck behind the flip panel at the begining. Look that kind of stuff is just the result of not testing enough.

You have a choice, you can listen to what people say and get better or have people get angry when they play your maps. Remember dude, the community is always right. Trust me on that.

There were a lot of good things about you map too. I was curouis to see how it turned out.
InfectedCore  [author] 16 May, 2012 @ 9:42pm 
I dont mean to be rude or anything but this is clearly written in the description of the level:

"HINT: Be quick or you might get stuck.
If you do get stuck you will have to die or restart to finish the level."

Not sure why you would even attempt it if you don't like that kind of thing?
Thanks anyway :)
louis_sequin 16 May, 2012 @ 9:16pm 
Dead ends that you have to kill yourself to get out of are considered to be the bane of level design in just about every book I've ever read. Also, it's possible to get stuck in the moon room, that is created when you drop the cube on the first button with no means to actually kill yourself. Difficult tasks of coordination should never result in death when the goal is missed, forcing the player to continually go back to the begining every time. The puzzles would be much beter if most of the water were eliminated.