Arma 3
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George Town Zombies (SP/CO4) (RHS/RAVAGE)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.937 MB
13 Jul, 2016 @ 9:25pm
13 Jul, 2016 @ 9:38pm
2 Change Notes ( view )

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George Town Zombies (SP/CO4) (RHS/RAVAGE)

Description
1-4 survivors of a Russian AA attack scramble to destroy a ZSU-23, then link up with an American helicopter and escape a zombie and bandit overrun city.

Requires the latest version of the Ravage mod, and RHS:AFRF and USAF. Uses only RHS weapons, equipment, and uniforms; no base game, CUP, or Warfai Thai.

The mission is fairly difficiult: In addition to the zombies, roving enemies, starvation, dehydration, and radiation threats from base Ravage, there's a fireteam of Russians and unidentified paramilitaries that are not happy to see you. George Town is a little over 1km across, which takes a while to walk on foot even without the scenario's objective and the hunt for a fuel truck...
2 Comments
Ajax  [author] 3 Aug, 2017 @ 5:53pm 
@ROBAX I'm glad you enjoyed it!

1: the lack of rad defeating tech was intentional to keep,it dangerous. That being said, the main threat was meant to be the people with guns, not the zombies
2: this was made on my laptop, which always has bad performance, especially in a city; no good way for me to troubleshoot
3: I think Ravage has bad performance over all
4: I'm the future I think I'll be focused on RHS, not anything zombies
ROBAX 3 Aug, 2017 @ 2:56am 
Just finished this. There's a problem whereby the first task marked itself as not completed when I resume the game the next day. So I went all the way back to complete it but the AA was gone and sothere was no way to mark that task done. So then I went back to the LZ and this time the chopper took off, so that's all fine. Apart from that, the main problem was low fps/lag. Always down around 12fps in Georgetown on a GTX 1080. I wasnt sure why the radiation poisoning was in it when there seemed to be no pills or gas masks. I also thought it was too easy to find the vehicle.. first stop, there it was. And one problem with all the AI and zeds is that they often all kill each other before you even get involved. Overall I liked how it was done and would like to play further missions like this. Thanks for this one.