Take On Mars

Take On Mars

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Science Outpost (Vanilla)
   
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Item Type: Scenario
Dependencies: Standard
File Size
Posted
Updated
560.086 KB
16 Jul, 2016 @ 7:12am
21 Jul, 2016 @ 2:20am
4 Change Notes ( view )

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Science Outpost (Vanilla)

Description
TKOM scenario for up to two players

Mission Briefing:
We have decided to build a new science outpost in Victoria Crater. However, the team that should have assembled it was interrupted by a storm and had to evacuate to base and leave the outpost unfinished.
They managed to build a basic habitat and have also put up solar arrays and mining machines. Your team's task initially was to start the research, but now you have to finish building the outpost with the materials the building crew left behind. Follow the navigation beacons to the crater and get going!

Features:
  • Manned Mobile Laboratory
  • Cargo Truck
  • Scout Buggy
  • Unfinished base
  • Already functional power grid
  • Operational mining machines
  • 3D Printer (expandable)
  • Supplies & resources

Rating would be much appreciated!

P.S.: A small easter egg and something to help you out with building is hidden in one of the craters to the north.
P.P.S.: Because of a bug, the rear ramp of the MML does not retract. Because of that, do not open it before you are at the outpost!



Changelog:
July 16, '16
  • Initial release
July 17, '16
  • Added another ressource tank onto the cargo truck
  • Added light tripods around the outpost
  • Added in-game description
  • Updated thumbnail
July 20, '16
  • Replaced the MML with a Scout Buggy (see comments for details)
July 21, '16
  • Re-implemented the MML
  • Added fuel to the MML
  • Added Oxygen to the MML
  • Added Oxygen to the Cargo Truck
35 Comments
JJBawstun 26 Jan, 2020 @ 4:45am 
IDK I followed to the crater and did not find anything built.....A little help thanks....
ParaScuba 18 Jul, 2017 @ 2:21pm 
I follow beacon blinking toward south and there's nothing after while of drive south... Too bad you didnt add MDV at end of beacon at south. Also Too bad there's no other MDV (without MAV) as your story orginal team evac site
dis0nored 6 Jun, 2017 @ 6:01pm 
Good work!
Ket 6 Jun, 2017 @ 12:33pm 
i appreciate the work put into this
Em 7 Feb, 2017 @ 11:08pm 
Great :)
Supernerd 7 Feb, 2017 @ 9:43pm 
Awesome news Antilar! :D
Antilar  [author] 7 Feb, 2017 @ 9:35pm 
Hi guys! I'm going to wait until tomorrow and the official 1.0 release and then fix all the stuff in this scenario. Cheers, Antilar
Supernerd 7 Feb, 2017 @ 8:04pm 
The depressurizing problem was a game bug and fixed, an updated is needs for the new lighting functions added to the MML.
Em 18 Jan, 2017 @ 12:56pm 
the science vessel depressurises on start, you die almost instantly, i know this havent been updated in a while but :P
Antilar  [author] 29 Nov, 2016 @ 10:05pm 
@Hartifax: God I'm dumb! :steamfacepalm: Thanks for the Info!