RimWorld

RimWorld

3,883 ratings
Rimsenal - Core
37
15
45
5
14
5
19
3
11
4
2
7
3
4
4
2
3
3
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
10.127 MB
16 Jul, 2016 @ 4:20pm
30 Jul @ 1:48am
154 Change Notes ( view )

Subscribe to download
Rimsenal - Core

In 1 collection by 삼치구이/CeroForGrill
Rimsenal Pack
16 items
Description
*READ FIRST: Rimsenal is compatible with CE(Thank you N7Huntsman!) you damn illiterate monkies. And don't ask me about conflicts with CE.

[www.buymeacoffee.com]



Don't you think the number of ways to kill each other is too limited? I mean, grab a charge rifle is our best bet to use when we kill someone. Oh, don't get me wrong. It's not mean to charge rifles are bad. It's just... There are situations when it's not enough.

Let's think about this, new orbital traders are arriving in this world recently. Their catalog looks interesting. Shiny new technologies, some advanced equipment, and, yes, a whole bunch of new weapons.

Well then... How about introducing the latest trend of killing on this remote planet?

Doesn't this sound like a killing idea?




The Rimsenal core pack is designed to increase the tactical diversity of Rimworld and provide richer late-stage combat content. Each four-themed weaponry has its own unique characteristics and promises a wider tactical experience.

Extended Weapons System: Welcome to four interstellar companies and their new technologies. A unique range of weapons and equipment awaits you, such as the Seo-Li shard rifle pouring out crystalline shards like a hailstorm and the Fafnir siege shotgun spewing armor-piercing bullets that can pierce thick mechanoid armor.

New tactical approaches: Use any means available. Grab modular weapons to get your best ready and get into battle. Fire smoke launcher to avoid enemy fire, and take the enemies out of the cover with microwave weapons. If there are a lot of options, there are many ways to kill.

Balanced performance: The equipment of the Rimsenal is not superior to the vanilla equipment. Vanilla's charge rifle is still a great and versatile option. No weapon on the Rimsenal is perfect. Everything has its own pros and cons. Use appropriate equipment depending on your enemy. Using the wrong weapon against the wrong enemy is a shortcut to total disaster.
















Ludeon page: https://ludeon.com/forums/index.php?topic=11160.0
More info: https://docs.google.com/document/d/1WUAjRYfXyT-Gz-xD3eth56UbzZ--S8HdtK782jFnKqw/
Changelog: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/725947920/4737210531945573748/
Popular Discussions View All (28)
67
22 Jul @ 3:38am
PINNED: Update suggestion and progress poll
삼치구이/CeroForGrill
19
12 Jun @ 5:08am
PINNED: What's New
삼치구이/CeroForGrill
1
6 Dec, 2022 @ 8:02am
Errors since new Rimsenal Update 27.11
GigaTry
1,128 Comments
Cappuccino 3 Aug @ 1:14pm 
All of your mods add creative and well-thought-out things and ideas. Also, ALL of your mods have at least one baddie/coomer bait art piece somewhere in the description. Well done, keep it up.
삼치구이/CeroForGrill  [author] 30 Jul @ 1:48am 
- Heat insulation stats of power armor have been fixed.
Lovhes 29 Jul @ 8:58pm 
man, i wish the greydale gears have vacuum resistance, but oh well, they are the 'cheap' option for colonist anyway. so kinda understand why they have no vacuum resistance
Corbie 26 Jul @ 2:10pm 
compatible with CE?


Sorry, I couldn't resist :)
5tratz 26 Jul @ 12:46pm 
I have done this manually, but just letting you know, adding this:

<generalTitle>Title Here!</generalTitle>
<generalDescription>Description Here!</generalDescription>

To your (ResearchTab.xml), give the tab a proper title and description, lol. I just love my game to have everything perfect, of course, remove the PlaceHolders I have already put, use it if you wish, but anyway, thanks for the great mod :Upvoter:
lil bodio 20 Jul @ 3:29pm 
How do I reload the micro missiles? It says it needs 10 steel to reload a charge... but how do I actually reload it?
Ruby 18 Jul @ 8:10am 
Hi there,

thanks for the awesome mod. I found a bug, where colonist doesnt care about the modular armor. When checked, it doesnt have any quality and if the 100 durability go 99 or less, they stop wearing it neither cant wear it.
Wintermist 15 Jul @ 11:50am 
I'm wondering if not also some of the Greydale armors should have the ability to operate in vacuum too?
Dust 13 Jul @ 7:48pm 
@rex705 There is a mod for that, though don't know if its updated for 1.6.

Also, anyone know of Odyssey special weapons applies to these? Or only vanilla?
Rex705 12 Jul @ 11:50am 
Would be cool if these were factions