RimWorld

RimWorld

Rimsenal - Core
1,119 Comments
Rex705 12 Jul @ 11:50am 
Would be cool if these were factions
kimchi soup 11 Jul @ 2:51pm 
alert alert we need update!
Phoenix Star 3 Jul @ 10:43am 
While it might be a lot to ask as you probably have a lot to do, is there any chance in a future update of Boots and Gloves for each manufacturer? Aside from more bonuses, mostly because my colonists seem to have issues with losing those specific parts even with a full set of armor.

Yeah, aware it's a problem on my side not outfitting them with bionics but well ... anyway, excellent mod and hope it'll be around for 1.6!
dude like WTF 30 Jun @ 9:48pm 
How does the assault armor short range emp grenade launcher and the artillery armor mortar work?
VMSC777 28 Jun @ 10:45pm 
Thank you for making this mod. Had it permanently loaded since it was released. Not sure if mentioned anywhere, but any possibility of ever releasing vehicles? The quality and art style would go hard.
Azerbaijan_Technology 28 Jun @ 8:33pm 
I don't even mean the oldest texture, like the current ingame texture looks considerable worse than the ones on this exact steam page, I don't get it.
Azerbaijan_Technology 28 Jun @ 8:25pm 
Do you have a version with older textures? The move to conform with the base game's non existent art style by removing all detail is not my cup of tea.
삼치구이/CeroForGrill  [author] 28 Jun @ 8:23pm 
2025/06/29
- Table textures updated
삼치구이/CeroForGrill  [author] 28 Jun @ 6:10am 
2025/06/28
- Some xml fixes.
- Now, the modular system is also applied to the Graydale helmets (for 1.6).
SAMUKETTO 28 Jun @ 1:13am 
ey buddies, can u add compatibility with Vanilla Expanded Framework? LOVE ALL YOUR WORK
Avarus 26 Jun @ 8:12pm 
Hi, some armors like the artillery and fire support have lower resolution compared to others.
I see you updated the jotun armor earlier this month. Are you planning to update the rest of them? Thank you for your hard work.
JoeOwnage 22 Jun @ 7:32am 
GD_MSST, YP_BaegYa, and YP_Seoli are erroring because of all the spaces in the def description. (1.6)
ashs 21 Jun @ 1:20am 
why is the armor abilities not working. not even showing
삼치구이/CeroForGrill  [author] 15 Jun @ 1:03am 
2025/06/15
- Jotun armor texture update
Mothman 12 Jun @ 1:00pm 
Any chance we could get a kit of the modular rifle without the launcher? I kinda miss that wacky grip.
삼치구이/CeroForGrill  [author] 12 Jun @ 5:08am 
2025/06/12
- 1.6 (unstable) update
- Weapon and armor stats have been adjusted to match the 1.6 update.
- A micro-missile launcher has been mounted on the Greydale modular rifle.
Capefear56 26 May @ 10:12pm 
The Swarmer is such a bullshit weapon in CE. If you don't have a good helmet, it's guaranteed decapitation because it always hits every single burst.
ShivKnight 17 May @ 8:50pm 
@Anarkius its not recon armor you need. Flak armor is a sneaky requirement tech.
Lieri 12 Apr @ 9:59pm 
Use a mod such as Cherry Picker to rule out other equipment from the game as well as recipes. If it's serious enough of a business for you to only have just those, I suspect you're willing to put some work in to make it happen.
Fray 5 Apr @ 12:25am 
Is it possible to only add Greydale Equipment to the game?
Sirris 30 Mar @ 1:57pm 
@Anarkius check if you have recon armor researched, it should be under there.
Anarkius 30 Mar @ 8:55am 
So some of the armor isn't showing up under bills. Can't craft the armor kits or any of the helmets for greydale. Anyone know what might be causing this?
개이머 21 Mar @ 7:35pm 
좋은모드 감사합니다 꼬치구이님:winter2019happydog:
Lumber Jackson 27 Jan @ 7:21pm 
@Oxcyde Is it just the Greydale armor or have you tried other ones? I've noticed an issue with items that don't have quality needing to be force equipped, like the bandwidth pack, because they won't add them if they are in a clothing schedule.
Oxcyde 17 Jan @ 11:05pm 
Are there any troubleshooting steps for pawns who don't want to equip the headgear and armor from this mod? I have these equipment on their assigned apparel and I can have them force wear them just fine.
Big Cheese 5 Jan @ 6:45pm 
@SmoothPepsiColah
I'm guessing you can't, usually if apparel is stuffable (meaning you can color it and it'll work) it'll show up as white in the steam workshop description
SmoothPepsiColah 4 Jan @ 11:00am 
Can you dye the armors? Heard you can do it if you have ideology (I only have biotechnology tight now) and wanted to know if that works on modded armors like this.
Cosmosteller 3 Jan @ 1:18am 
늘 감사합니다. 연화 정밀 방어구에 마른 체형 관련 문제가 있어서 모드 페이지 토론 항목에 제보드렸습니다!
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/725947920/591759409446665498/
VonArens 22 Dec, 2024 @ 8:52am 
The Jotun rifle called 'molten something' seems to have an off center firing animation, the shot looks like its coming from above the gun rather than from the barrel.
Winters Chill 21 Dec, 2024 @ 5:18am 
*chefs kiss* perfection
Ancalagon 17 Nov, 2024 @ 1:42pm 
Thanks for all your hard work!
Lieri 13 Nov, 2024 @ 9:06pm 
Y'all asking "it'd be cool/nice" or "can you do" could also contribute by making the art assets or providing the code instead of just doing "friendly suggestions". The mod's quite old and the hollow suggestions - regardless of good intent - wears out mod authors over time.
Skotobaze 10 Nov, 2024 @ 10:54pm 
Hi. It would be really cool if you also created a mod for vehicles for your factions
Droante 29 Oct, 2024 @ 12:45pm 
So none of this stuff is sell-able to any traders, can occasionally buy it buy can't sell it. Be nice if there was traders for each faction or just to sell to only exotic traders :spirallove:
Braidborn the Broken 14 Oct, 2024 @ 12:32pm 
How do you build the GD Multi-Launcher? is it quest only?
Искатель Рока 4 Sep, 2024 @ 11:15am 
negev king, because urbanization. Unification of production.

P.S. A im bad speak English, sorry.
Lieutenant 22 Aug, 2024 @ 10:52am 
Megalowe, Your a life saver
small thing 16 Aug, 2024 @ 8:10am 
혹시 연화 정밀 텍스처 바뀐 건가요? 4년이나 지났으니 바뀔 법도 한데..
Neopolitan Daze 12 Aug, 2024 @ 7:23pm 
Can this be added mid game?
Megalowe 2 Aug, 2024 @ 8:09am 
@gribkov.andryusha, yes it seems to be a problem with CE itself. I've test this mod with just CE enabled and has also run into the error. Until CE fix it, use this instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3300476438&searchtext=ce+hat+fix
Sma1l:) (andryusha) 28 Jul, 2024 @ 12:14am 
Just found out taht the same problem happens with other mods. Maybe the problem is in CE itself
Sma1l:) (andryusha) 27 Jul, 2024 @ 11:33am 
Sorry to disturb, but I found a weird bug. If you use COmbat Extended with this, and some other mods, the helmet slide tho the torso instead of staying on the head. Could you please fix it?
Slop 20 Jul, 2024 @ 1:06pm 
Hey! Not super important but when a pawn wearing any Rimsenal armor with the Bulwark ideology precept, they still get the "no metallic armor" mood debuff.
Birb II ,,King of the Arc" 4 Jul, 2024 @ 1:18pm 
how to use the artillery armor, do i need the headgear too?
ShivKnight 1 Jul, 2024 @ 8:28pm 
Thanks for the awesome SoS2 patch.
Smegma_Sage 24 Jun, 2024 @ 5:06pm 
Asking for a friend of a friend of a friend's father in law, is this...... C... CE COMPATIBLE?! *intense monkey noises*
RoboGerbil 31 May, 2024 @ 9:53am 
minor visual bug; {LINK REMOVED} gene parts show above certain clothings added by this mod.
nansle 31 May, 2024 @ 8:46am 
극초단파 수류탄 제작 작업량이 1 밖에 안되던데 의도된거가요?
FabAlien 30 May, 2024 @ 10:45am 
Hi there, saw its patched to work with SoS2 but in game the armors dont have the stats needed for it. I have tried loading rimsenal both before and after SoS2. is there something i have to enable for it to work, or do they work despite not having the stats?
Yellow 25 May, 2024 @ 7:22pm 
Are you going to add vehicles, even if it's in a separate mod? Rimsenal is a cool mod and I want to see what vehicles these factions would have.