Portal 2

Portal 2

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Experiment #3: Entry Angle
   
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4.506 MB
18 May, 2012 @ 2:04pm
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Experiment #3: Entry Angle

Description
This one is interesting.

It's a little tricky to make maps with this mechanic, because plates with deep angles are too difficult to fall into and plates with shallow angles often produce barely enough lateral movement. It generally works better with very tall drops, where speed is maxed out and destination platforms can be as high as possible. (If they're too low, they can be accessed without using the mechanic.)