FortressCraft Evolved

FortressCraft Evolved

75 ratings
Square Workfloor Excavator
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
732.968 KB
17 Jul, 2016 @ 12:33pm
22 Feb, 2020 @ 12:20pm
44 Change Notes ( view )

Subscribe to download
Square Workfloor Excavator

Description
Tired of that *other* workfloor excavator with its slowly cut circles? Need to quickly break down an obsolete assembly line? Or get rid of annoying plants? This machine is the answer to your needs.

Features
- Cuts a square area.
- Adjustable range from 1m to 32m from the center allowing cuts as big as 65m x 65m.
- Performs the cut in one pass.
- Individual settings to control ignoring or breaking terrain, ores, plants, glass, reinforced, and machine blocks (no multiblock machines).
- Terrain, ores, plants, and leaves can be destroyed if desired.
- Cannot destroy anything that isn't terrain or plant.
- Supports machine rotation by the operator.
- An actual on/off switch.

Research Requirements / Manufacturing Details

Required Research: Automation and 1 research points to unlock MK1. Advanced Logistics and 1 research points to unlock MK2. Advanced Storage, Resin Handling, and 1 research points to unlock MK3.

Manufacturer Category: Mining

Updates

Update 2/20/2020:
- Changes to prevent problems with machine tracking when a manufacturing plant set to automate this machine creates it at 0,0,0 to spawn the visuals.

Update 1/2/2020:
- Fix exception on dedicated server attempting to store last used states.

Update 12/26/2019:
- Fix issue where digging will not occur if the next target angle where digging occurs falls between 355 and 360 degrees.
- Fix issue where digging of cubes on segment edges while the player is not in range of the machine can result in transparent cube faces.

Update 3/20/2019:
- Fix blocking of digging by grass segment entities.

Update 2/16/2019:
- Fix incorrect time interval use of key press debounce time which could cause unexpected behavior of repeating keys being too slow or too fast.
- Fix holding down of range and height change keys not repeating correctly.

Update 1/9/2019:
- Fix for case where terrain surface grass blocks excavation.

Update 12/27/2018:
- Added TNT cube to be recognized as terrain.

Update 12/25/2018:
- Fix to treat torches as machines not terrain.

Update 12/23/2018:
- Remove scaled dig power cost. Per cube costs now follow vanilla cost of 2, 8, and 16 for Mk1, 2, and 3 respectively.

Update 12/4/2018:
- Add initialization error catch.

Update 11/30/2018:
- Fix destroy ore/plant/terrain options.
- Fix break ore/plant options.
- Increase scanning speed.
- Fix work resumption angle when loading world.
- Fixes to beams visuals.

Update 11/29/2018:
- Fix client update from dedicated server.

Update 11/28/2018:
- Redesigned machine to pre-scan excavation tasks at exact angles allowing it quickly advance and cut much faster.
- Add scrap freight tracks to machine exclusion list to prevent unwanted breaking.
- Lower scan raycast increment which may overstep blocks.

Update 10/29/2018:
- Another change to fix angle/cut issues pending an improved design.

Update 10/24/2018:
- Fix angle speed/range factor that causes certain angles to be skipped at certain ranges when running at full power.

Update 10/11/2018:
- Fix virtual high projection range re-calculation on range change.
- Enable setting of height/range with home/end and keypad +/- keys.
- Last used settings will now be remembered across world exit.

Update 10/3/2018:
- Fix visual glitches from P22 release.
- Change configuration to the new machine setting popup UI.

Update 9/26/2018:
- Handbook entry fixes.

Update 9/25/2018:
- Refresh build for release P22.

Update 7/16/2018:
- Breaking of paste decor blocks will now drop paste instead of the actual cube to avoid clogging inventory. Drops 8 for reinforced, 4 for glass, and 2 for all others.

Update 6/10/2018:
- Fix key press debounce issues.

Update 5/26/2018:
- Change research requirements on MK1 to match vanilla change.
- Remove visual fix on seams now that it is fixed in FCE.

Update 5/22/2018:
- Revised recipe to mesh better with new FCE recipe set.
- Decreased research point cost to 1.

Update 3/8/2018:
- Fix visuals for updated mesh.

59 Comments
Borsch2 1 Feb, 2023 @ 9:24am 
"Rough Hewn Rock". With the MK1 version, it creates a 2nd item with the same name. Also when hand mining "Rough Hewn Rock", it sometimes lands in the 2nd items stack.

These "new" rocks, won't go through a paste grinder :(
_ecube 21 Nov, 2020 @ 2:49pm 
Would it possible to make the lasers pass through rack rails?
Max 31 Mar, 2020 @ 8:01pm 
Amazingly useful, thanks!
Sporefreak 7 Jan, 2020 @ 3:28pm 
Hey, it seems these dont work correctly upside down.
Mad Vandal  [author] 20 Mar, 2019 @ 6:39pm 
Fluxx - Thanks for the info. The problem is the digging ray was getting blocked by that damn grass entity. Please give it a shot now.
Fluxx 18 Mar, 2019 @ 8:32pm 
First off, I LOVE this mod. It saves me so much time, and I'm super OCD and can't stand the normal circle workfloor excavators. That said, like some other people have posted, it does seem to ignore a lot of blocks that I have to go either: 1) clear manually, or 2) plop other square excavators in the exact right spot with the exact right ranges to clear them without messing up my perfect square (thank you OCD). Anyway, I took a few screenshots to try and show what I'm running into. I've had the same thing happen with any version of the excavators, but in these screenshots, I'm using the MK3's.

https://www.dropbox.com/sh/fql5sx3v744rc1i/AAADqGNi9UcLMMeBmKu7EP8Ka?dl=0
Mad Vandal  [author] 8 Mar, 2019 @ 4:24am 
Leiela - I can't see what the machine settings are in that screenshot. That would help track down these cases. Can you take one with the popup visible?
leiela 8 Mar, 2019 @ 3:58am 
hi there i'm also finding that the excavator sometimes seems to ignore blocks.
Almost every time i use it on every rotation there is a chunk of blocks it simply can't 'see' it just spins like it's finished even though there are plenty of blocks within it's range.
Sometimes if skips randomly just the odd block, but quite often it skips over massive chunks the blocks in it's field of rotation.

See here .... https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1676341665

In this picture the excavator is set to 31 wide, 10 Blocks High there are clearly blocks in it's range and while this is only mark 1 so it will leave the ore it should be clearing the dirt even if it leaves the ones it can't reach. But its just spinning as if it thinks area is clear.
Mad Vandal  [author] 30 Dec, 2018 @ 8:28pm 
If you break them do they collect in inventory? If so what does it say they are?
charles 30 Dec, 2018 @ 6:23pm 
I have looked around and there does seem to be those blocks of air around the segment that is getting left. The ones you cant see, but if you throw a flare at them it bounces back. This world seems to have a lot of those.