XCOM 2
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All The Classes!
   
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16.549 MB
18 Jul, 2016 @ 5:01pm
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All The Classes!

In 1 collection by Experiments
X-ALT Class Mods
47 items
Description
Deconflicts classes from LW Perk Pack, Escalation Classes, and Vanilla. Lets other classes use Lucubration's HMG (including Sparks if DLC installed), and other compatibility fixes.

NOT TESTED WITH LW2, BUT IT MOSTLY WON'T WORK. Long War 2 will need a more complex mod to accomplish similar things but still balance.

Requires LW Perk Pack and Escalation. Recommended for use with Lucubration's Infantry and the Shadow Ops Pack. This mod is made possible through the brainstorming of various Reddit /r/XCOM community members and isn't my brainchild alone.

Compatiblity:
* Commander's Choice--If a new class has an identical name as a vanilla class, Classes that have an identical name will be named "____ Cadre". NOTE: The earlier-installed class is intended to be Cadre.
* Disable Any Classes--This will not conflict with mods that allow selective disabling of classes, but rather will free up more options. By default, the vanilla classes will be slightly less common in new recruits than Long War Studios classes because they have less variability from perk selection. Vanilla classes are available in GTS by default as "____ Cadre".
* Vanilla--The original four classes are kept enabled with this mod, but due to fewer perk paths and being mostly represented are less common than Perk Pack classes. NOTE: This is intended to have an MCM setting, for now Cadre are [NumInForcedDeck=1, NumInDeck=2], all others kept [1/4].
* Escalation Gunner--Renamed "Heavy Machinegunner". Tell me if "HMG Gunner" is preferred.
* Lucubration's Infantry--Renamed "Infantry Rifleman" to deconflict with Shadow Ops Pack's Infantry.
* LW Perk Pack Alt Grenadier--Enabled and renamed the "Heavy", as it reflects the vanilla XCOM EU class.
* Escalation HMG--Enabled for Grenadier Cadre, LW Perk Pack's Gunner, the Heavy, and SPARKS (if installed). NOTE: Recommend other classes for HMG use but I'm unlikely to add them unless they're almost exclusively cannon-focused or you have a really good argument.
* Grimy's Loot Mod--Includes GrimyLoot compatibility for the HMG if Shen's Last GIft is installed (as a Spark Autocannon). NOTE: Does not add HMG to non-DLC Loot, which Escalation Classes has unfinished code for. This way is tidier.
* Shadow Ops Pack--No changes but it's highly recommended and works alongside Lucubration's Infantry using Commander's Choice.
* Shen's Last Gift--Not required but recommended. HMG has been enabled for Sparks, thus may need tweaks. No other spark changes here.

I cannot do much about another mod overwriting vanilla templates. Before you request I support another vanilla-replacement class, if it reuses vanilla names make sure it doesn't replace their templates (minus signs within Config\XComClassdata.ini).

Todo:
*MCM Rebalance of GTS Special Training perks depending on your total number of enabled classes.
*Look into procedurally generating Cadre for classes.
*Allow Cadre to retrain to the newer variant but keep AWC perk(s).
*Allow Sparks to move and shoot HMG but lose Squadsight and take an aim penalty.

Use With: X-ALT Class Mods
20 Comments
Chonsu 19 May, 2017 @ 3:03pm 
Thanks! Will try to disable Commander's Choice and clean the ini. Have a little problem with Second Wave Plus, but hopefully it will be gone with the next update (if there will be one) :) Thanks again ;)
Experiments  [author] 19 May, 2017 @ 2:55pm 
Yeah, this mod for one won't work with LW2 but crashes are something other than the mods listed here. (Well, earlier LW mods are included in LW2 so would cause crashes). Clearing your ini files from your Documents\MyGames\XCOM 2 folder should fix install-crashes.

Aside from the class mods here which all have better versions available, the other mods mostly work. Though Commander's Choice doesn't really work well standalone, the mod Second Wave Plus just came out and appears to include a working version.
Chonsu 19 May, 2017 @ 12:03pm 
I had a break from XCom 2 for some months and when I returned LW2 was avaible, so I installed it right away etc. Before, I was able not just pick the class I wanted when a Rookie lvled up, but right after that and some additional button was visible above the normal menu on the left side. Inside the button I was able to pick from ALL classes I have installed, which (strangely) isn't possible if I use the Commander's Choice menu... I am not sure, if it was this mod, which made it possible, but I had some problems, so I kicked some mods out and dragged them in again and suddenly the function is gone and I have no idea, what happened... LW2 "might" ne great, but right now I can't play it very far (crashes, when I try to buy something at the market) and it really pisse3s me off, that I don't have access to certain classes anymore :( Any ideas? Thank you!
Experiments  [author] 19 May, 2017 @ 11:55am 
@darkdragon247, Long War 2 itself deconflicts most of these and if combined with the Shadow Ops LW2 classes supercedes all of the Escalation class roles. And the just-released Battle Rifle update brings the HMG back. What specific function or compatability fix on the list would need updating?
Chonsu 19 May, 2017 @ 8:20am 
Any info, if anybody is working on a LW2 version?
Experiments  [author] 30 Jan, 2017 @ 10:14am 
@Lord Commander Eidolon - Noted, and put to description. I think that most of our (somewhat differing) balance concerns and goals need LW2-specific implementation. And options menus. We'll be encouraging newbies to delve into some projects very soon so whatever aspect of game design is most interesting to you not only has existing reference material but would benefit from contributions.

I don't know why/if Disable Any Classes has LW2 issues but that mod has no recent updates.

More specific to the next steps for this, it'll probably get rolled into an AWC and Subclass overhaul and compatibility mod. Current recruit page is this link but after a release there will be new threads:

https://www.reddit.com/r/xcom2mods/comments/5otk9q/call_for_collaborators_newbies_ok_for_eweubureau/
Lord Commander Eidolon 28 Jan, 2017 @ 9:45pm 
@Natural Causes thanks,
the problem is that mod is not working in LW2 game. Option to disable some LW2 classes or enable vanilla ones is nowhere to be found (I was trying on the savegame after Gatecrasher).
IMHO allowing both old and new classess would be a stop-gap solution (i'd get rid of technical and enable old ranger).

It goes without saying that incorporating sidearm to old classes woudl be great, but option to have BOTH old and new classes in a game would do the trick.

Maybe, but just maybe sidearms could be incorporated if these could somehow be linked with relevant AWC perk. I don't know if its realistic. I'd love to contribute in some more meaningful way, but I'm completely lost where it comes to mod-making (If i'd have some eureka moment, i'd let you know)

Experiments  [author] 28 Jan, 2017 @ 3:04pm 
Lord Commander Eidolon, I'm thinking about some way to do that with a bit smoother compatibility and balance than this mod has. More for the sake of complimenting character pool uses than anything else. If I treated vanilla classes like Sparks in SPARK Custom Class Support that would just be giving a promotion to a 'near-vanilla' class. Either way, vanilla classes are substantially underpowered in LW2 or vs LWPP classes.

If you've got solutions for how to keep Vanilla classes balanced and viable next to the LW2 ones (which you can disable) I'm all ears. But LW2 sidearms are a big part of their classes that won't have comparable balance for a while. At minimum, I think Cadre having some stat bonus in LW2 to make up for less versatile skills is part of it.
Lord Commander Eidolon 28 Jan, 2017 @ 8:39am 
I wonder if it can be updated for LW2 so I can disable new classes and revert back to vanilla ones (LW2 seems fune but I genuienly hate these new tech trees, especially technical class with this ridiculosly looking wrist gun)
Experiments  [author] 18 Jan, 2017 @ 9:50am 
Other than attempting to set up the LW Alt Grenadier from their configs (not working for me ATM, will reconfigure after LW2 is out) I don't mess with their Localization text. But even so they aren't in the Commander's Choice menu. This has to do with scrolling I think. But they're still available in the GTS at least.

I wonder if using Disable Classes can shorten the list and let them pop up? It doesn't mess with already active members but instead just makes sure they don't spawn in the "Decks" the game uses to hand out random classes. Something to try.

I'll keep any of this feedback in mind for this mod's likely update (or new version) after Long War 2 comes out (soon).