RimWorld

RimWorld

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Misc. TurretBase, Objects
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.679 MB
19 Jul, 2016 @ 12:42pm
13 Jul @ 1:36pm
47 Change Notes ( view )

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Misc. TurretBase, Objects

Description
- Turret: Weapon Base
You want to build your own turrets? Build or buy an automatic base from a trader and add your weapon of choice to it.
The manable weapon base needs the research 'Smithing', the automatic version needs 'Gun Turrets'.

- Micro Turret Launcher (Weapon)
A launcher with nanobots inside the projectile. Will do virtually no damage, but constructs little micro turrets at the place of impact.

- Nano Replication
A 3D printer for complex parts (aka Guns, ...)
Info: Requires a scanner to create a blueprint of the part you want to duplicate


Special thanks to mrofa for the graphics.

If you like some upscaled, modified graphics GynderDK provided some alternate options in his GitHub-Repository[github.com]

(Version: 1.6.1)
Language: English, German, Russian, Chinese, Korean

Thanks to duduluu and Biscuit for the Chinese translation
Thanks to Well for the Russian translation

CANALETA provided the latein american translation.

Popular Discussions View All (1)
1
28 Mar, 2024 @ 3:27pm
Installed gun stats are NOT being adopted by auto mount
Sporty
317 Comments
Haplo_X1  [author] 3 hours ago 
Fixed the gravship issue
Krick 12 Jul @ 10:33am 
when lifting off with the grav ship turrets lose their guns every time :(
Archie 24 Apr @ 5:35pm 
Hey Haplo! Do you think you could make this compatible with Stack Gap? It seems that when Stack Gap is installed (In order to limit stack sizes) weapons drop out of the turret the moment they are installed, with an error.

Here's a hugslib log of a rimworld installation only with misc turrets, hugslib and stackgap:
https://gist.github.com/HugsLibRecordKeeper/c7b9555d567a944466f9ca29c38ac2a1
Haplo_X1  [author] 21 Mar @ 12:23pm 
I'm not sure it would work with CE. It would require a possibility to reload the weapon.
As I'm too lazy to figure that part out, I have disabled it for CE.
Most likely they will work with CE.. until the weapon magazin is empty that is :)
I'm bad 19 Mar @ 10:07pm 
Hey I had to do some searching through the comment to find my answer. I was wondering why the turrets would just not show up after being constructed. I play with CE and see you have them disabled CE because they weren't compatible. The CE Github has your mod listed as compatible I was wondering if that was a mistake or maybe you just forgot to re-enable the turrets when CE is also detected.
pgames-food 1 Jan @ 8:07pm 
hi @kolljak potato riot gun might be handy too, as it downs enemies on pain rather than wounds (but it might still have chance to cause them though)
Kolljak 31 Dec, 2024 @ 7:16pm 
found this today. cannot wait to put my tear gas grenade launchers in my prison.
Haplo_X1  [author] 15 Dec, 2024 @ 2:53pm 
No, Misc. Core is no longer needed for this to work.
Atreidi 15 Dec, 2024 @ 10:17am 
Asked because Rimpy still thinks it needs it...
Atreidi 15 Dec, 2024 @ 10:17am 
does it need misc core?