Tabletop Simulator

Tabletop Simulator

32 ratings
the Gallerist - Auto Setup
   
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Type: Game
Game Category: Board Games, Thematic Games
Complexity: Low Complexity
Number of Players: 4
Language: English
File Size
Posted
Updated
284.156 KB
20 Jul, 2016 @ 6:46am
7 Jul @ 3:34pm
22 Change Notes ( view )

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the Gallerist - Auto Setup

Description
Script supervised and customized Pawns by SmileyChris.


Game by Vital Lacerda. Support the game.
Popular Discussions View All (1)
1
30 Apr, 2017 @ 9:47pm
auto setup scripts get triggered again
siralias
24 Comments
bhfred 1 Jun @ 3:59pm 
This Module needs an update please. http://i.imgur.com/6xSYszt.jpg is not loading as well as Focus files mentioned below. Thanks for any help.
Focus 31 May @ 7:07am 
The Visitors bag is completely broken for me. Just a bunch of dots sticking straight up out of it that I can't click on. If you hover on the dots, they're still labelled "VIP" "Collecter" etc. Can anyone fix this?
Il-Roberto 20 Dec, 2023 @ 7:36am 
I solved with a check in onLoad function. If _G['btnAutoSetup'] ~= nil then ...shuffle, setup functions, etc..
I always execute SetupDrawButtons(). If you wish I can send you fixed code
Il-Roberto 19 Dec, 2023 @ 6:21am 
problem with loading after saving. There no check if game is already started in onLoad function and you get errors because you are referring to destructed objects later in next functions.
Il-Roberto 19 Dec, 2023 @ 2:39am 
Setup for 2p. Step 10. Only 8 reputation tiles (4 in first row, 4 in third row). I get also in middle row.
Russstem 15 May, 2023 @ 9:53am 
Hi. Can the author update the links?
victormu 5 Mar, 2021 @ 11:24am 
@amos_keeto. The targetBag.putObject(targetTicket.clone()) was the issue :). The problem with the current implementation is that the tickets are spawned ontop of each other and because they are coded as "chips" sometimes tickets can contain multiple other tickets.

If you take all the tickets out, and manually inspect them by hovering over them. you will noticed that a couple of them contain other tickets within themselves.
Mr. Wiggly 12 Jan, 2021 @ 5:54pm 
Setup definitely doesn't match. The tickets are off and the player pawns all stay out as well.
Amos_Keeto 31 Dec, 2020 @ 8:16am 
Ok, so it seems it behaves better if I modify the ticket setup function to remove the while loop:

function SetupNTicketsXColor(targetBag, targetTicket, number)
for i=1, number do
targetBag.putObject(targetTicket.clone())
end
end

Now, this is the first time I've fiddled with TTS scripts, so I have no idea if the previous implementation was due to some versioning stuff?
Amos_Keeto 31 Dec, 2020 @ 4:59am 
Great mod, thank you!
On my side it does seem to consistently load too few tickets though.
Usually off by one, but sometimes up to 3.