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Power Armour MKII
   
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20 Jul, 2016 @ 12:28pm
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Power Armour MKII

In 1 collection by Skullywag
Skullywags Defence Mods
6 items
Description
Adds an expensive set of power armour that is just a little better than the vanilla one.

It appears rarely on raiders (you may see more helmets than armour as they are cheaper) and rarely on traders.

It can be "repaired" at a machining table, repairing is actually recrafting with the original as an ingredient, this will technically reroll the quality, it does however cost some plasteel.

I Suggest using my other addon mod which allow vanilla power armour and personal shields to be repaired in the same manner.

Armour Repair
8 Comments
Armedwithpuns 31 Mar, 2018 @ 3:54pm 
can you update plz
AdtrL 8 Feb, 2017 @ 3:37pm 
Will you update to A16? Or are you working on it?
IchBinGroot 19 Jan, 2017 @ 8:17am 
does this need CCL too?
Thundercraft 30 Nov, 2016 @ 9:15am 
"...just a little better than the vanilla one."

How much better? I hope it's more than just 5%.
Will this get updated?
Dimebag 5 Sep, 2016 @ 2:23pm 
Pls update
Sir Luis 16 Aug, 2016 @ 2:58pm 
considering all the modded enemies mkII armor isnt wat it use to be. maybe for old times sake and mkIII is in order.
Skullywag  [author] 14 Aug, 2016 @ 7:30am 
Trust me i didnt want it to be red, however, the vanilla recipe system doesnt use the compcolorable stuff at all:

https://ludeon.com/forums/index.php?topic=14433.0

I raised this a while ago. I could detour it and probably will at some point, but need to get all my mods in order before updates like that, they arent easy. So yes i agree with you, its bloody annoying.
Lance Hardwood 14 Aug, 2016 @ 2:30am 
I really like the MKII, especially the cockiness about the 5% bonus instead of a malus (lol) but does it have to be red? Even with "TOOL: randomize colour" it only changes from lighter to darker red. That's a bummer, man.