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Glad to hear, When I mentioned fov, I believe it means Field of View like how far the camera is. But that doesn't matter any more since it works now.
I've fixed the arms and the main problem was that the arms were to long so i cut off a piece of the upperarm on both sides and it seems to have gone away. The files have been updated.
Thanks for the info I'll test out the character again, I fear that it may be the first person arms. Also as a side question are you playing from the default fov?