RimWorld

RimWorld

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No Berserk
   
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21.025 KB
22 Jul, 2016 @ 5:36am
22 Jul, 2016 @ 5:50am
2 Change Notes ( view )

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No Berserk

Description
UPDATE: If you like this mod you're even more likely to like this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=730597267 There I've kept the Berserk mental break but made it a lot less rare and instead made it possible for many of the other mental breaks to occur when the mood is at critical levels.

Removes the berserk mental break completely. It's replaced by the psychotic daze mental break, though the daze should occur less often than the Berserk does normally.

Important: I've not tested the mod for a longer period of time yet, so please tell me if you find that it's not working correctly under some specific circumstances.
15 Comments
Jimutt  [author] 23 Jan, 2017 @ 9:35am 
Or well, it might work. I haven't tried it. So please check, but I'm not sure
Jimutt  [author] 23 Jan, 2017 @ 9:33am 
@#NotAMillennial No, but I might look into updating it for A16. I'm a bit tempted to start playing again now with the new update :)
MicroTurtle 4 Jan, 2017 @ 6:01am 
This still work for A16?
Hollowone 30 Aug, 2016 @ 6:13am 
one of the best mods
Dez The Dapper Bocchi 25 Aug, 2016 @ 1:46pm 
the savior of a tons of colonies to come thnx
Marked 9 Aug, 2016 @ 9:20am 
this little mod saves me from a lot of frustration thanks
Azrell 28 Jul, 2016 @ 3:17pm 
Perfect! i can deal with lots of pawns just wandering around but berserk was often a game ender. I wounder if it would be possible to just change berserk to only attack no humans? like they get really mad and take it out on your family pet? maybe change it berserk to social fight, those seem to stop without much life ending dmg. I did have someone beat to death in a social fight once tho.
Jimutt  [author] 24 Jul, 2016 @ 8:40am 
Jimutt  [author] 24 Jul, 2016 @ 6:56am 
@CyberMachine I don't think so, I have at least not been able to find any suitable option for that in the current scenario editor.
GLHF 23 Jul, 2016 @ 3:14am 
As I remember that it can be configureted in the scenario editor. Am I wrong?