Portal 2

Portal 2

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Turrets and Lasers and Goo! Oh, my!
   
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Turrets and Lasers and Goo! Oh, my!

Description
The first two segments should have fairly obvious goals, but the third may be a bit tricky. (Less so since the update where I made the mechanics visible.)

Tips:
- Standing in the center of either the gratings or the solid areas (but not near the corners) keeps the turrets from seeing you
- Wait in each alcove for all the turrets to reset fully, and don't try to sneak out, just RUN

Update 27 AUG 2014:
- Opened a window to where the blocks fall in the third segment so the mechanics are visible
- Added excursion funnels in first segment to make laying acceleration gel less tedious

Update 1 OCT 2017:
- Added autosave triggers in appropriate places with #BEEMOD
- Pulled the start of the run back by one block so the autosave is in a safe spot
- Added blocking glass wall in part 2 so players don't go through the autosave again while beginning to cross
7 Comments
spirallingshape 14 Jun, 2012 @ 10:55am 
haha, and I was feeling bad for not being able to do it the "real" way.
Emtu  [author] 13 Jun, 2012 @ 9:52pm 
That's fine. The intended solution to the laser floor puzzle is just to cheese it by going over the wall anyway so other unintended solutions are fine with me.
spirallingshape 11 Jun, 2012 @ 2:23pm 
There's a way to bypass the death laser puzzle. Stand in the corner far from the funnel, aim at the opposite corner near the ceiling, and jump. You can place a portal over the glass. You can fix this if you make that part of the wall black.
Emtu  [author] 29 May, 2012 @ 11:07am 
The flip panel is indeed timed, and going over the walls is the intended solution (the time generally runs out just about when you hit the opposing wall, the reverse button is a red herring.)

As for "running the gauntlet", quicksave and quickload work in PeTI maps, as I mentioned in the description. (Check your keybinds; default is F6 and F7 for save and load respectively, I think.)
heychrispizza 28 May, 2012 @ 7:24pm 
I had fun "running the gauntlet" against the turrets, but it was not fun to die and then have to tediously re-place all the orange goo. Maybe a button activated funnel that can carry the goo so when you step off the button it all falls and paints the floor at once?

Also, is the rotating panel in the next level below, with the kill-lasers and the excursion funnel, timed? I heard no timer but I'd only have enough time if I "lifted" myself over the glass walls by quickly re-placing the portal. When I tried to go for the reverse button, the wall panel would flip back, and I dropped through the kill-lasers and die.

I enjoyed the idea of multi-levels, but it needs improvement. Good luck!
Emtu  [author] 21 May, 2012 @ 3:24pm 
That's okay, the first room is supposed to be difficult. I originally tried to make it one long run, but survivability was impossible, which is why I made it three runs with safe spots in between.
AllisonByProxy 21 May, 2012 @ 1:41pm 
I had a very tough time making it through the first room and gave up. Sorry.