FortressCraft Evolved

FortressCraft Evolved

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Cross Turntable
   
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587.685 KB
23 Jul, 2016 @ 10:02am
19 Dec, 2018 @ 5:37pm
15 Change Notes ( view )

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Cross Turntable

Description
The cross turntable helps solve complex logistics problems in limited spaces by managing two independent flows of conveyed items over a single space. Flow occurs in fixed directions based on the selected flow state which allows it to work directly with hoppers and machines. In the case of flow blockage the turntable will store one item internally and continue processing the other flow. The selected flow state is displayed as simple image showing the primary (green) and secondary (blue) flows in relation to the green arrows on the turntable in its operator placed position. Primary flow input occurs from behind and/or above the turntable at the same time. The hold option allows suspending all cargo flow on the turntable during which it will reset to point to its installed forward direction for verification or changing of the flow state.

Features
- Six possible flow states are available covering every possible combination.
- Can store a carried item internally when a flow is blocked allowing it to continue moving items on the other flow.
- Hold option to shutoff the turntable.
- Option to eject any stored or carried contents back to the operator.

Research Requirements / Manufacturing Details

Required Research: Basic Logistics

Manufacturer Category: Logistics

Updates

Update 12/19/2018:
- Fix for missing update of flags for player location and direction against machine in determining if certain visual updates occur.

Update 9/25/2018:
- Refresh build for release P22.
- Add room awareness.

Update 6/10/2018:
- Fix key press debounce issues.

Update 5/21/2018:
- Revised recipes to mesh better with new FCE recipe set.
- Removed research point cost.

Update 1/21/2018
- Code cleanup and recompile for FortressCraft Version 17.

Updated 1/3/2018:
- Updated to support FortressCraft version 17 beta.

5 Comments
Mad Vandal  [author] 30 Oct, 2016 @ 4:59pm 
Patched for blocked state problem reported by Kortako.
Kortako 25 Oct, 2016 @ 1:21pm 
Hey Mad Vandal, nice work with this. I've really wanted something like this to do some more compact and nicer belt setups.

I've noticed that once there is a blockage on one line (let's call it A), and it "holds" an item to let the other line (B) flow through, if the blockage on A clears up, it won't eject the held item back onto the belt for A. So if in that time B has also blocked up but A is now clear, it's still holding the item from A so it can't take an item from B to let A pass. Then line A dies until I eject manually. Is this intentional? (hope that made sense)
strectchy52 9 Sep, 2016 @ 1:09pm 
Is there a way we could get better plasma heads with more durability
toshik-smerf 7 Aug, 2016 @ 2:22am 
чудеса:steamhappy:
Surui 4 Aug, 2016 @ 1:30am 
bom:steambored: