Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

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How to include custom sprites in Workshop uploads
By decay1994
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Step 1: Have a sprite mod ready
You have to have a mod ready in order for it to be uploaded alongside your workshop upload. You can create your own using this guide, or you can mooch off of other people use other people's content in the upload. (Don't forget to credit them in the description!)
Step 2: Create a "mods" folder
Press "O" on the level you wish to include the sprite mod with. Then, create a new folder named "mods" and place the .patchwad files inside the "mods" folder. This will ensure the mod only effects this one level, and not every single other level the player has downloaded.
Step 3: Upload
Playtest the level to ensure the mod is working, then upload it by pressing "P" on the level/campaign. After you've completed the level/campaign, you may upload it. Make sure to note somewhere in the description/title that the level has mods, so people will be attracted to it! Mods = New Content! (In most cases)
7 Comments
HICON 12 Jul, 2024 @ 9:15am 
unrelated, but where did you find the cover image of this thread?
Mathias 15 Jan, 2024 @ 9:09pm 
Thank you very much, this is a guide that those of us who are just learning how to create campaigns really need.
the cool 23 Jul, 2018 @ 5:57pm 
O ok
decay1994  [author] 23 Jul, 2018 @ 1:34am 
You have to put the mod in the file of the level you're uploading so that when you upload it, it's included in the level.
the cool 22 Jul, 2018 @ 11:38pm 
So, if you have a mod installed it is automatically in the level?
decay1994  [author] 25 Jul, 2016 @ 11:15pm 
@Pete Zahut
Nope, you've got to include a separate download for it in the description of the level that uses modded music. This is because Dennaton doesn't want any copyright crap or something.
ぬき 24 Jul, 2016 @ 4:48pm 
Does anyone know if the same can be done with music mods? For now it doesn"t seem like it.