XCOM 2
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Tower Detection Fix
   
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24 Jul, 2016 @ 3:51pm
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Tower Detection Fix

Description
ADVENT scanning towers lose their detection range when destroyed. Will work retroactively for tactical saves.

For WOTC use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1437605946
24 Comments
thegrimsqueaker72  [author] 3 Jan, 2020 @ 10:26pm 
@thementat There's a reason a separate version for WOTC is linked in the description.
4rrakis 10 Jul, 2018 @ 2:33pm 
Yes, thanks for the update!
Dragon32 10 Jul, 2018 @ 2:13pm 
Wow. Thanks, man!
Dragon32 10 Jul, 2018 @ 12:10pm 
Hey, thegrimsqueaker72. Saw you've just uploaded "Remove Trait Disorders" and was wondering if you had any plans to update this mod for WotC? I can upload a test save to filedropper.io if you'd like.
Dragon32 8 Apr, 2018 @ 4:02pm 
@4rrakis:
Could be, sounds like a similar thing. I didn't have that mission on the WotC run I just finished.
4rrakis 8 Apr, 2018 @ 11:10am 
So it is this mod, good to know. Well, I guess I still save and load at mission start rather than loosing this bugfix. On another note: I also have a similar bug regarding the Chosen Avenger defense: Destroying the small cannons or the power generator does nothing, making the mission impossible to win, but save/ load before destroying one of them solves the problem, exactly as in this case. Could this mod also be the culprit for that?
Dragon32 8 Apr, 2018 @ 10:52am 
@4rrakis:
Interesting. Actually been debugging using a save from the Avenger, loading the map then taking out one of the Power Relays on the first turn.
4rrakis 8 Apr, 2018 @ 7:53am 
@Dragon32: I have the same problem with the power relays, no idea if it is this mod or not. The strange thing is that if I save during the mission and reload that save then the mission timer gets updated without problem for the rest of the mission. If we are talking about the same problem I don't know if a save upload would help, since loading solves it.
Dragon32 8 Apr, 2018 @ 7:46am 
Hey, thegrimsqueaker72. Found a problem with this mod on Neutralise Transmitter missions. With this mod active destroying the little Power Relays doesn't add a turn to the mission timer as it's supposed to.

I can upload a save if needs be, would need to use Remove Missing Mods to make it manageable.