Arma 3
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Dynamic Recon Ops - TEST VERSION
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
Updated
2.127 MB
27 Jul, 2016 @ 8:28am
31 Aug, 2019 @ 12:22pm
124 Change Notes ( view )

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Dynamic Recon Ops - TEST VERSION

Description
Not currently testing anything new!
434 Comments
antb15 31 Aug, 2018 @ 6:18pm 
Awesome! thanks for the update!
RamblinRick 31 Aug, 2018 @ 3:56pm 
Thanks, mbrdmn. Time to revisit some of my favorite DRO maps this weekend.
Eron 31 Aug, 2018 @ 6:32am 
mbrdmn, nice to see you working again on the DRO. :)
baby yoda executed by the state  [author] 31 Aug, 2018 @ 6:00am 
Hi everyone, I've just pushed this patch live to all maps - many thanks for all the testing you've done and the detailed feedback you've given, it's made it possible to get a much more polished and solid patch out where I wouldn't have been able to otherwise!

I'm going to see how the patch is received over the next couple of weeks then talk about what I want to do next.
千夏𝘾𝙃𝙄𝙆𝘼 30 Aug, 2018 @ 7:55am 
I've been waiting for a long time. You finally need to renew it. Thank you.
Tobur 25 Aug, 2018 @ 11:36am 
Nevermind with the wring civs spawning - must be a problem on my side using an edited DRO version. Just tried with your original and now the correct civs spawn. Don't know yet what causes that
Brumes Wolf 25 Aug, 2018 @ 10:08am 
That seems like a decent idea. I don't really mind the moralising, its just that if you are in the flow of gameplay and a civilian randomly runs into gunfire(They tend to do that) it would suck for the mission to end.
Posleen Bun Bun 25 Aug, 2018 @ 9:19am 
is there any possible way to get the unusal factions to work again aliens or zombies ect.
baby yoda executed by the state  [author] 25 Aug, 2018 @ 5:43am 
Brumes Wolf - Yeah, this is gonna be a tricky one. At the moment there isn't a toggle for it but I want to at least keep it in by default. I'm going to see how reaction to it goes and might either add a toggle to reduce the severity of the punishment if needed. While I'm really into the direction that BIS took with the LoW DLC and I want to reflect some of that in DRO I'm aware it might come across as overly moralising, which isn't what I'd like to do. It's still a game afterall :)

A possible replacement might be to remove the hard fail situation but add in some sort of mission end readout detailing the civilians killed.


antb15 - Whew! Thanks for letting me know.
baby yoda executed by the state  [author] 25 Aug, 2018 @ 5:39am 
Tobur - I'll check that out for you as soon as CUP downloads again, presumably this civilian faction worked fine for you before?

Georg - Cool, okay - that part at least is working as intended though I think the language in the tasks is misleading. I've just pushed an update with a bunch of improvements to the hold task, including how the friendlies act, the interaction with the rendezvous task and the language. I've also made it slightly more difficult to complete the task and made the enemies and their reinforcements react more specifically to it.