MachineCraft

MachineCraft

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40k Dreadnought
   
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376.207 KB
31 Jul, 2016 @ 8:48pm
2 Aug, 2016 @ 12:01pm
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40k Dreadnought

Description
A Dreadnought from 40k. Made for midspec and highspec combat servers. Durable and easy to use!
THIS MECH IS MODULAR! 432 possible combinations!

Please see the included links at

(Stamp file!) http://i821.photobucket.com/albums/zz134/YCCCM7/Dreadnought81_zpstz8obrvk.png

and

(Piloting) https://www.youtube.com/watch?v=U27UjyUBKRc

and

(Using its modular parts!) https://www.youtube.com/watch?v=PMkozkwdfbA
6 Comments
Dragonknight951 5 Aug, 2016 @ 4:42pm 
:steamhappy:
YCCCM7  [author] 5 Aug, 2016 @ 2:56pm 
Damn. I noticed that happeened and edited it. Guess it didn't save? That's steam's POS browser for you.

Thanks for the heads up.

Good boy points and tendies headed your way.
Dragonknight951 4 Aug, 2016 @ 6:53pm 
you messed up the link for the modular parts thing lol
YCCCM7  [author] 2 Aug, 2016 @ 11:47am 
Version 1.7 of dreadnought is now live. Last conceivable update for a while. Then again, so was the last one.

This update adds head gun usage to activate auto aim, so they're less dumbfire weapons and more intelligently aimed. Further, firing any weapon other than swords will now disengage sleds, along with autoaim doing the same. This promotes better stationary firing or autoaim for social/convenience reasons. There is now a light for autoaim indication, and it is teal in color.

Thanks for your patience. With any luck, this dreadnought is a well oiled butcher of a war machine now.
YCCCM7  [author] 1 Aug, 2016 @ 5:10pm 
As of time of writing, version 1.6 of the 40k Dreadnought is active.

This further improves the combat skeleton. With a gladiator skeleton v3, first person camera and personal shield units are no longer center torso dependant, making losing your torso more of an itty bitty thing.

Only thing to note, head guns were not able to be mounted to the skeleton at this time without compromising skeletal mounting stability, meaning you WILL lose head weapons when the center torso quits.
YCCCM7  [author] 1 Aug, 2016 @ 10:56am 
I just updated this to version 1.5 of the 40k Dreadnought. Fixed an issue with the Gladiator Skeleton system, and now I'm dubbing it the Gladiator Skeleton V2.

Long story short, the torso is now NOT a vital piece of the bot, and is instead a giant, collosal slab of armor instead. In part damage servers, this might keep you in the fight just a couple seconds longer, with any luck.

This is objectively an upgrade, although it takes about 250 HP off each piece of the l/r toso, which are absolutely non-vital anyways. Also optimized certain parts of the bot's collision because reason.