RimWorld

RimWorld

71 ratings
ED-SafeTraps
   
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510.411 KB
2 Aug, 2016 @ 1:04pm
4 Dec, 2017 @ 2:19am
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ED-SafeTraps

Description
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I view this mod as Depreciated and will no longer be updating it. I advise you to get my ED-Enhanced Options mod (marked as a Dependency) as it has an option that you can enable that does what this mod does.
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Version: 0.18.0.0
Discussion, Non Steam Downloads and GitHub Repositories of this mod is available at: https://ludeon.com/forums/index.php?topic=37158

This mod used the Harmony Library. This of the Library is included in the download, you do not need to install it separately.

This mods modifies traps so that they will no longer be triggered by colonists.
36 Comments
Hunter Biden 25 Jul @ 6:18pm 
1.6 update
RankLord123 17 Mar, 2019 @ 12:03pm 
Will this work on modded spike traps?
Jaxxa  [author] 1 Apr, 2018 @ 3:25pm 
What mods are you seeing incompatabilities with for Enhanced Options? And what issues are you seeing? I tried to designe the mod as much as I could so it would not caulse issues.
spike_mf 1 Apr, 2018 @ 10:35am 
and no I can't use you enhancment mod because that one will interfere with other mods I have
spike_mf 1 Apr, 2018 @ 10:32am 
Yeah visitors and traders gets trapped for me too, didn't at first, but suddenly they got stuck too, dunno if it's because I'm on a minus standing with them, yet not hostile.
groovybluedog 19 Jan, 2018 @ 7:28pm 
I can't say if pets are working, but visitors get trapped still. Any way to exclude them so this is only hostiles, but both hostile 'characters' (humans/mechaniods/ect?) and hostile animals?
Jaxxa  [author] 4 Jan, 2018 @ 7:22pm 
Is it not working for pets now?
Captain 31 Dec, 2017 @ 11:21pm 
Please make this affect pets!
Tyrant 4 Dec, 2017 @ 10:15pm 
Could you make it affect pets too, and could you impose a major move speed penalty (perhaps the same as the one for moving rubble) to balance it out?
Jaxxa  [author] 4 Dec, 2017 @ 11:04am 
@riftssirdrake Maybe, that will depend on how that mod works. XML only mods will work. If the mod uses C# that will depend on how much they have changed.