Space Engineers

Space Engineers

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T.E.C. Starstriker
   
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Type: Blueprint
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3 Aug, 2016 @ 9:25am
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T.E.C. Starstriker

Description
Tesunie Engineering Corporation (T.E.C.) presents it's latest in fleet defense. The Starstriker is a defense frigate designed to compliment other ships, protecting them with it's side mounted turrets. Designed to run in convoys or squadrons to protect other, larger ships while still maintaining a strong forward fire option for it's size of vessel.

Inside the Starstriker are several quality mechanics, some even experimental in nature. Included upon the list are:
- 2 Jump Drives, for rapid jumps or a single long jump.
- 10 Turrets. Five of which are on each side. All Gatling Turrets are designated to shoot at missiles as well as other targets.
- A Remote control (and corresponding Antenna).
- Gravity Drive*, which enchances the mobility and agility of the craft to unexpected levels. Also permits low energy movement that doesn't require any other thruster drives.
-** Comes included with the "Slave" module of Rdav's Fleet Command, so it can be added into any existing fleets.
- Durable, solid construction consisting of a heavy armor structure.
- A Projector Block, for ease of repairs.

Although T.E.C. specializes more in commercial and civilian endeavors, we believe our entry class defense frigate Starstriker to be a solid and reliable craft. We thank you for your purchase.



*The Gravity Drive only is effective with a person driving with it. Rdav's Fleet Command will not utilize the drive. To operate the drive, go to the second command pannel from the Flight Seat. The 1 command will activate the drive itself in neutral. Be aware of other gravity nearby! It will affect it. From there the 2 command will be forwards and the 3 command is reverse. For best results, turn Inertial Dampeners off until you wish to come to a stop.

** Due to the programing block, upon spawning the ship in your gyros will be "lock". You will find that the ship will not spin unless you disable override commands. This should be a preset option in the command bar from the Flight Seat. Once you have disabled the override, you should see the ship responding as normal. If you utilize the Fleet Command Options, reinitialize Gyro Override.


If any problems arise during your use of the ship, please contact me. I aim to create the best designs that I can, and I am willing to try and solve problems that come up. However, I can't fix a problem I do not know about. Thanks in advance!