Portal 2

Portal 2

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Kidz 01 - Like a bird
   
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Kidz 01 - Like a bird

In 2 collections by Ebbzylon
Ebbzylon - Kidz
3 items
Ebbzylon - Easy to Average
16 items
Description
Difficulty Level: Easy (with a few twists)

Update 1: Made some buttons and their icons more visible. Enlarged a couple of platforms to reduce the risk of a lethal mis-step.
Update 2: Removed a port-able tile that I had included to test the map and forgot about.
Update 3: Un-Do Update 2... The tile was there for a good reason.

I made this map for my children, so I was aiming at easy and fun. But they needed a few hints when playing it. I'm adding them below. If you do not want to spoil the fun, do not read further!

Hints (spoilers):

Steal its egg, it will make it poop...
It is not because you ask for an egg that it will pop one right away... just stand there and wait.
Similarly, it will poop when it can... Fortunately, you do not need much of it...
13 Comments
Ebbzylon  [author] 1 Dec, 2019 @ 4:51pm 
@Petutski
Thanks for the feed back.

Ya, actually this map makes more sense when you read the 'story' (I have 3 such "Kidz" map that I literally created for my children, and read them the story as 'hints')

But I do have some maps that have confusion built into them. I see that you are playing through the maps in chronological order. If you don't like that confusion factor, you may want to skip the following maps:

Asylum (glass floor makes this difficult to read. Though you managed to solve 'bring your balls', so may be not an issue for you.
Floating Blocks (large map, requires lots of visiting back and forth to figure out)
Fizzle Crazy Cube (hard to read)
Playground (may be you would still like this one)
Trickster (weird laser puzzle)
The Code (actually, this one I will unpublish)
Mass Effect (requires timing that can be frustrating))
Chop Suey (messy)

Among the most interesting ones are:

Insanity
Duality
Dilemna (personally, my preferred creation)
Restricted Area
Petutski 30 Nov, 2019 @ 8:16pm 
Interesting, but confusing map. Lots of wandering around.
mood3rd 12 Jan, 2013 @ 3:18pm 
thankyou for the info :)
Ebbzylon  [author] 11 Jan, 2013 @ 6:57pm 
hehe, yes it is possible to do w/o the white gel, but my children needed it :-)

You activate it by "steeling the egg" (sphere) and bring it to the "nest" (sphere plate on the sidewalk). This makes the bird "poop" white gel at a random frequency. It makes the remaining of the puzzle easier, as you can paint the wall and easily get to the buttons.

In my original design, I had the bird in a full cage, so it was not possible to fling. But, with the cage, the puzzle failed to compile. So, I left only the floor.

cheers
mood3rd 11 Jan, 2013 @ 4:37pm 
Ebbzylon
I found this bewildering.
I did not know what to do.
managed to fling to press buttons.
only a sphere did I see. that funeled to a button on the wall.
I used light bridge to go to exit.
I read comments about white gell, but did not activate any.
did not use all the buttons. did not see any cubes. only saw the 1 sphere.
did it more by fluke.

try your children on this easy map I made (their is violence):
simple turret problem 8-revenge
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=105705370
thejoshwolfe 27 Jul, 2012 @ 9:50pm 
i don't like the randomness of the white gel.
Ebbzylon  [author] 30 Jun, 2012 @ 2:08pm 
@Geneosis
TYVM for pointing that out. I'm gonna fix that right away.

cheers
Geneosis 30 Jun, 2012 @ 1:33pm 
Well it was a bit hard to find what to do X) But I tried to press every button I found and that was quite effective :p The only problem is that I activated the funnel before using the white gel... So I found no way to reach the exit once it was open XD
Ebbzylon  [author] 28 Jun, 2012 @ 11:10am 
@OS Guard

Thanks.
I found it particularly funny how we had the same idea regarding the location of the exit door! lol

@other visitors: Compare this map to OS Guard's own animal map:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=78941027
OS Guard 28 Jun, 2012 @ 10:03am 
Nice, I even accidentally stumbled in to the dropping-randomizer room before completing. Clever way to do it.