Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

31 ratings
Two Factor
   
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File Size
Posted
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1.718 MB
3 Aug, 2016 @ 6:18pm
26 Sep, 2017 @ 5:53pm
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Two Factor

Description
Adds a widget for bombs. It displays a number that rotates every 60 seconds with an audible tone.
9 Comments
rufusbcn 29 Jul, 2020 @ 7:53pm 
there is an option in the configuration that appear as maximum 2?
Mestre Dimaz 19 Feb, 2020 @ 5:25pm 
Is there a way to always appear 1, max 2, two factors on the bomb? When I play a big modded bomb there is always 4 or more of them :/
Rushin 19 Dec, 2019 @ 8:06pm 
Strange. I used the Mod Settings object in-game to edit the time value, extending it to 180 seconds. It worked. However, the modSettings.json file still contains the value of 60, despite it now being 180 in-game (even after multiple game/computer restarts).
Rushin 17 Dec, 2019 @ 2:02am 
In modSettings.json, the "TwoFactorTimerLength" value is supposed to set the number of seconds before the code changes. However, I cannot get it to work. No matter what value I put there, it's always 60 seconds.
Alysaere 2 Dec, 2018 @ 6:24am 
Two Factor needs the modkit updated as in VR it has parts floating in space in the right eye lens.
rexkix 23 Nov, 2016 @ 10:34am 
As I mentioned on the ComboLock page, Timwi is maintaining links to the source code for modules that are posted to GitHub. This way, even if an author disappears, we have a chance to maintain the module. If you have any questions how to do this, please ask me or Timwi on discord.

Please, please do this. We wouldn't want to lose your modules if you drift away. Thanks
Flush 28 Aug, 2016 @ 6:29am 
This is pretty good, more custom modules should use it.
Bashly 11 Aug, 2016 @ 5:30pm 
@Fanboy Gamer, this mod is a widget mod, it complements other modules that require information from it. For example, the 'Combination Lock' module uses this widget mod to function correctly.
Fanboy Gamer 11 Aug, 2016 @ 4:56pm 
I am confused as to the purpose of this mod.