Portal 2

Portal 2

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Full Circle
   
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8.936 MB
26 May, 2012 @ 4:09pm
30 May, 2012 @ 9:29am

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Description
This is my first public map. I designed it taking inspiration from some of my favorite levels in the Metroid series and Demon's/Dark Souls. Take heart; I'm not going out of my way to kill you. Rather, this is a casual Portal adventure intended to be fun with moments of revelation and rediscovery.

Special thanks go out to my wonderful Marie, the lovely Irene, and my best bro Wonky for diligent and patient playtesting. You saved science.

If you have any questions, suggestions, affections or defections, I'll keep an eye out for correspondence. Best of luck, and enjoy!

v1.1: Added a fizzler and some minor layout changes to the second momentum jump room.
Minor layout change to final gel section.
Cosmetic changes to final room.

v1.2: Removed various exploits and game-ender from main gel chamber.
Added lights to main gel chamber to increase clarity of portalable surfaces.

v1.3: Changed lighting throughout, and slightly changed the solution technique for the first and last gel puzzles.

#F4F
3 Comments
Tairs  [author] 30 May, 2012 @ 8:13am 
I hear you on the annoying bit geneosis, but the surface you run into is a flip panel to prevent you from getting back up there later, and if you were to, hypothetically, run straight into a portal, the blue gel would be too far for you to hit it, so you have to jump It's not the first I've heard against it though, and I might be able to make a fix on that after some of what I've learned since.
Seems to be a consensus on the final red gel jump so I'll work on that too.
Thanks for the input guys :3~
Geneosis 30 May, 2012 @ 5:20am 
Well, I finished it the rite way this time :p And this is a so big combo of alwost every mechanism of the game XD

One part only was a bit annoying : When you have to run on the light bridge then enter a portal to exit at the top of the chamber, the portal you place at the end of the light bridge is always 30 cm up to the the down of the pannel... And this is so annoying because you are stopped by this little part of wall if you just run without jumping X)

And one time I was a bit lost : when I reached the top of the "blue tower", I didn't know what to do because I didn't saw the portalable surface where red gel fall X)

Don't remember if I did this remark to you or someone else before but... ADD SOME LIGHTS IN DARK LANES, please ^^

Anyway, good map! Have a look to my workshop when you have a minute ;)


ThatGuy007 27 May, 2012 @ 12:35am 
#F4F: Good map, had a nice mix of straight forward, slightly tricky and surely not, moments.
A place I got stuck for a few minutes was the last speed gel jump, it looked like it was too far , after trying a few different ways to get around it, I just took a leap of faith and whaddaya know, success.