The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Mysterious Greenhouse
   
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6 Aug, 2016 @ 5:22pm
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Mysterious Greenhouse

Description
Adds onto the Mysterious Workshop mod, which is REQUIRED as are all three official DLC kits. Adds a second room to the workshop (accessed by the two doors on the corners of the building) that contains 171 soil plots for you to plant crops using the Hearthfires greenhouse system.
Be careful about console code travel though, as "COC aaaMysteriousGreenhouse" will not get you to the greenhouse but instead it sends you to the gardener's shack. Read the note that the previous occupant left with his neighbor (the witch Anise) to learn a little about them. This shack is a SEALED ROOM so you can only exit by COC to someplace else. Please be kind to the garden gnomes; they are an ESSENTIAL PART of the scripting that makes your crops grow.
All other Mysterious Workshop functions still work the same as in the original mod.

The required Mysterious Workshop mod can be found on the Skyrim Nexus http://www.nexusmods.com/skyrim/mods/76419/? or else on the Steam Workshop https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=666763423&tscn=1470428980 whichever you prefer.
The MW mod and DLC should all be placed ABOVE this one in your load order. Any mods for environmental effects, lighting, textures, etc. should be placed BELOW this one.

Be advised: the greenhouse room is set to have items and containers RESPAWN, since this is necessary for the plants to actually grow over time. So if you have any items you want to store SAFELY, put them in the Workshop room instead of the Greenhouse. That is why I did not put any storage in the greenhouse.

There is ONE known glitch (so far) that happens sometimes. The MW building might have extra doors covering the ones that lead into the Workshop room. If this happens, just click to open those and then click the door behind them that will really take you into the workshop.

According to elderscrolls.wikia.com/wiki/Greenhouse this is a list of all the plants you can potentially grow in your greenhouse:
Food crops: cabbage, carrot, gourd, leek, potato, wheat;
Mushrooms: bleeding crown, blisterwort, fly amanita, glowing mushroom, imp stool, mora tapinella, Namira’s rot, white cap, scaly pholiota;
Flowers: blue mountain flower, red mountain flower, purple mountain flower, lavender, nightshade, deathbell, dragon’s tongue;
Fruits: Jazbay grapes, juniper berries, snowberries
Others: canis root, creep cluster, giant lichen, grass pod, swamp fungal pod, thistle branch*, tundra cotton*. (Remember the Thistle and Tundra Cotton alchemy ingredient effects are modded by the Mysterious Workshop!)
6 Comments
Mr. Moyer  [author] 15 Jan, 2018 @ 1:55pm 
So if I ever encounter those same problems in my game I might take some time to make adjustments. However, I have a full time job again so I don't have a lot of time to commit to this mod anymore. I'll post here if I ever do another update to fix those things you mentioned but honestly I don't think it will happen. Feel free to load the mod in your Skyrim Editor and tweak it yourself (save as a different filename though) if it really bothers you. That's the great thing about TES Editor, it lets you rework existing mods as well as build new ones. :steamhappy:
Mr. Moyer  [author] 15 Jan, 2018 @ 1:52pm 
Xoyv: Sorry to hear you are having some difficulties. I've only played with my greenhouse a little bit, haven't really felt like gardening yet. I never noticed any problems ending up under the floor... I did spend about 100 hours adjusting my door markers to make sure of that and also to make sure the doors lead to the right part of the shop. And yes there are 2 or 3 planting spots in each vase. If you look closely you should see individual lumps in the soil, the center of each lump is for one plant, so you can get more plants from the same amount of space. Sorry if this creates some aesthetic difficulties. Going back to re-do all those soil plots now would mean removing half of them entirely, and re-sizing and moving the other half, and I am a little lazy...
Xoyv 25 Sep, 2017 @ 1:37pm 
can i just say, i really love your workshop mod, it's kind of stupid op which is great

but the thing about the greenhouse, it's kind of unstable

just having both installed makes getting into the workshop a gamble on whether i end up on the floor or under it, and it's REALLY difficult to actually harvest anything from the planters, somehow planting in each patch of soil makes multiple plants pop up, which are just plain difficult to grab

if you have the time, could you posibly see to fixing these issues? thanks
Mr. Moyer  [author] 6 Aug, 2016 @ 5:32pm 
If you don't have the DLC and don't want it, you cannot grow crops so this mod is useless. In that case, you can still use the Mysterious Workshop mod as a stand-alone for having the building with all the crafting equipment in one room.
Mr. Moyer  [author] 6 Aug, 2016 @ 5:31pm 
For location information, please see the description page for the Mysterious Workshop mod, since they occupy the same building.
Mr. Moyer  [author] 6 Aug, 2016 @ 5:31pm 
In the photo above showing the exterior of building, the door right in front still goes into the workshop room. The door on the right corner, near that other light, goes into the greenhouse room. There are two other similar doors on the west side of the building (to the left in this picture).