Garry's Mod
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gm_gilmancity - A Zombie Apocalypse map (now with CSM support!)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic, Realism
ファイルサイズ
投稿日
更新日
400.613 MB
2016年8月6日 23時11分
2024年3月24日 16時28分
5 項目の変更履歴 ( 表示 )

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gm_gilmancity - A Zombie Apocalypse map (now with CSM support!)

解説
GM_Gilmancity

WARNING: The add-on "Shrinkinator" BREAKS the radio in v1 and v2! Get rid of it before playing, thank you!

No games required!
Play this in Sandbox!

A faithful port of Zombie Master's zm_gilmanhouse_v2.
If you begin to lag, try playing the lowspec version. The lowspec version is designed for weaker computers by reducing the maximum amount of NPCs at once. If you still lag, try getting rid of any NPC mods.

Spawn your choice of weapons, and then start the zombie invasion by using the radio in spawn.
There's a giant spinning arrow right above it.

Features:
  1. NEW IN V3: CSM support! Install Real CSM for high quality, real-time shadows!
  2. Overkill noding. Zombies are extremely smart and will ALWAYS find a way to you. You can't hide.
  3. Realistic zombies. Zombies will attack barricades to get to you. It's mildly buggy, though...
  4. Full on HDR, compiled with the -final switch. Better lighting all across the board.
  5. Fitting ambience. Everyone's favorite Ravenholm soundscapes!
  6. Custom creepy skybox. sky_nightmare01_hdr, made by Mr. Chop, helps the ambience. (v1 only)
  7. Many enterable buildings. Doesn't stop you from hiding from the zombies, though.
  8. Ammunition Crates. Running low on ammo? Take your trusty crowbar and break some boxes. Ammunition choices include: Buckshot, .357, SMG, and pistol. In v2, AR2 ammo is also available.
  9. Tweaked lighting: In v1, the overall lighting is darker. In v2 and v3, you're now deep in the sunset.

Differences from zm_gilmanhouse_v2:
  1. All objectives removed. Your objective now is to survive for as long as possible.
  2. Barricades trying to direct players were removed. The entire city is open to your disposal from the start.
  3. Environmental lighting has been dimmed considerably. In areas without lights, it's much darker then before. (v1 only)
  4. Alyx no longer operates the radio. In this version, you use the radio to activate the zombie invasion.
  5. Custom zombie spawners. 5 normal zombie spawners (each with 10 zombies at once), and 2 fast zombie spawners (each with 4 zombies at once). In v3, 2 poison zombie spawners are in as well.
  6. More barricades have been placed around Gilman House Inn. Not many, though.

Credits:
  • Zombie Master Developers: Creation of the original map. If they want this taken down, I will immediately with no questions asked.
  • Mr. Chop: Skybox textures, specifically sky_nightmare01_hdr. (v1 only)
人気スレッド 全て表示 (5)
3
2024年3月25日 16時04分
Sky is black
Juvenile Ragdoll
3
2024年3月23日 12時38分
Radio not working
Juvenile Ragdoll
13
2019年7月31日 5時14分
Cheating
F.E.B.
342 件のコメント
tyrannosaurus.jace 6月29日 9時33分 
ah ight
Global  [作成者] 6月29日 9時33分 
I could, but that map is simply way too massive for something like that.
You'd be better off using add-ons to achieve this, as zombies will forget about you and get stuck.
tyrannosaurus.jace 6月29日 9時23分 
Could you make a zombie spawning GM_BigCity? That would be fricking awesome as peter griffin says
Global  [作成者] 6月16日 16時04分 
it doesn't, sorry!
if you create one, feel free to link it here and i'll add it to the description
HAPPYBOY9427 6月16日 16時01分 
does it have a mesh in it?
Rēsh-1 Operative 2024年12月30日 3時31分 
you can delete the basement wall in V1, pretty sure of it :3
Mark 2024年12月29日 21時17分 
Thanks!
Global  [作成者] 2024年12月29日 21時16分 
(amazing album for an avatar by the way)
Global  [作成者] 2024年12月29日 21時15分 
In v2 and v3, you can just damage it to destroy it. In V1, that isn't possible.
You can still break it with console commands. Look at the wall, and type this into console (must be in singleplayer)
ent_fire !picker break
Mark 2024年12月29日 21時07分 
Quick question: How do you destroy the wall in the basement by normal means?