Garry's Mod

Garry's Mod

gm_gilmancity - A Zombie Apocalypse map (now with CSM support!)
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Update: 24 Mar, 2024 @ 4:28pm

gm_gilmancity_v3 is released!
-- Big changes --

V3 released!
Old versions are, like the usual, kept in for saves and if others like the older versions.

CSM support!
Install Real CSM for high quality, real-time shadows!

Added poison zombie spawns!
...Sorry not sorry.

-- Full Changelog --
Added CSM support.
Added two poison zombie spawners. They activate 10 minutes after the start.
Adjusted a few supply crates to give different ammo, to equalize the ammo given across the map.
Unnamed every named light. Improves lighting quality and reduces filesize!
These named lights are remnants of the origins of this map.
Removed every light style. Reduces filesize and stuttering when in affected areas (like around fire).
Converted the radio start to a func_button instead of relying on OnPlayerUse from prop_physics.
Should (hopefully) fix issues with horribly coded mods breaking the radio.
Added another way for zombies to track players: ai_relationships.
Should stop zombies from stopping, and helps other methods of informing zombies.
Fixed up the noding in several areas - for example, the long hallway building can actually be entered by zombies now!

Update: 2 Nov, 2016 @ 2:19am

Fixed a missing sound.

Update: 1 Nov, 2016 @ 10:24pm

Added v2 of normal and low-spec editions, and introduced an empty version.

Update: 8 Aug, 2016 @ 5:35am

Added lowspec version. Play this version if your computer is too weak to handle the normal version!

Update: 6 Aug, 2016 @ 11:11pm