Garry's Mod
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gm_gilmancity - A Zombie Apocalypse map (now with CSM support!)
   
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Tipo de contenido: Extensión
Tipo de extensión: Mapa
Etiqueta de extensión: Juego de rol, Escénico, Realismo
Tamaño
Publicado el
Actualizado el
400.613 MB
6 AGO 2016 a las 23:11
24 MAR 2024 a las 16:28
5 notas sobre cambios ( ver )

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gm_gilmancity - A Zombie Apocalypse map (now with CSM support!)

Descripción
GM_Gilmancity

WARNING: The add-on "Shrinkinator" BREAKS the radio in v1 and v2! Get rid of it before playing, thank you!

No games required!
Play this in Sandbox!

A faithful port of Zombie Master's zm_gilmanhouse_v2.
If you begin to lag, try playing the lowspec version. The lowspec version is designed for weaker computers by reducing the maximum amount of NPCs at once. If you still lag, try getting rid of any NPC mods.

Spawn your choice of weapons, and then start the zombie invasion by using the radio in spawn.
There's a giant spinning arrow right above it.

Features:
  1. NEW IN V3: CSM support! Install Real CSM for high quality, real-time shadows!
  2. Overkill noding. Zombies are extremely smart and will ALWAYS find a way to you. You can't hide.
  3. Realistic zombies. Zombies will attack barricades to get to you. It's mildly buggy, though...
  4. Full on HDR, compiled with the -final switch. Better lighting all across the board.
  5. Fitting ambience. Everyone's favorite Ravenholm soundscapes!
  6. Custom creepy skybox. sky_nightmare01_hdr, made by Mr. Chop, helps the ambience. (v1 only)
  7. Many enterable buildings. Doesn't stop you from hiding from the zombies, though.
  8. Ammunition Crates. Running low on ammo? Take your trusty crowbar and break some boxes. Ammunition choices include: Buckshot, .357, SMG, and pistol. In v2, AR2 ammo is also available.
  9. Tweaked lighting: In v1, the overall lighting is darker. In v2 and v3, you're now deep in the sunset.

Differences from zm_gilmanhouse_v2:
  1. All objectives removed. Your objective now is to survive for as long as possible.
  2. Barricades trying to direct players were removed. The entire city is open to your disposal from the start.
  3. Environmental lighting has been dimmed considerably. In areas without lights, it's much darker then before. (v1 only)
  4. Alyx no longer operates the radio. In this version, you use the radio to activate the zombie invasion.
  5. Custom zombie spawners. 5 normal zombie spawners (each with 10 zombies at once), and 2 fast zombie spawners (each with 4 zombies at once). In v3, 2 poison zombie spawners are in as well.
  6. More barricades have been placed around Gilman House Inn. Not many, though.

Credits:
  • Zombie Master Developers: Creation of the original map. If they want this taken down, I will immediately with no questions asked.
  • Mr. Chop: Skybox textures, specifically sky_nightmare01_hdr. (v1 only)
Discusiones populares Ver todo (5)
3
25 MAR 2024 a las 16:04
Sky is black
Juvenile Ragdoll
3
23 MAR 2024 a las 12:38
Radio not working
Juvenile Ragdoll
13
31 JUL 2019 a las 5:14
Cheating
F.E.B.
342 comentarios
tyrannosaurus.jace 29 JUN a las 9:33 
ah ight
Global  [autor] 29 JUN a las 9:33 
I could, but that map is simply way too massive for something like that.
You'd be better off using add-ons to achieve this, as zombies will forget about you and get stuck.
tyrannosaurus.jace 29 JUN a las 9:23 
Could you make a zombie spawning GM_BigCity? That would be fricking awesome as peter griffin says
Global  [autor] 16 JUN a las 16:04 
it doesn't, sorry!
if you create one, feel free to link it here and i'll add it to the description
HAPPYBOY9427 16 JUN a las 16:01 
does it have a mesh in it?
Rēsh-1 Operative 30 DIC 2024 a las 3:31 
you can delete the basement wall in V1, pretty sure of it :3
Mark 29 DIC 2024 a las 21:17 
Thanks!
Global  [autor] 29 DIC 2024 a las 21:16 
(amazing album for an avatar by the way)
Global  [autor] 29 DIC 2024 a las 21:15 
In v2 and v3, you can just damage it to destroy it. In V1, that isn't possible.
You can still break it with console commands. Look at the wall, and type this into console (must be in singleplayer)
ent_fire !picker break
Mark 29 DIC 2024 a las 21:07 
Quick question: How do you destroy the wall in the basement by normal means?