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It gave me the chance to learn some new skills......
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2527490306
Thanks for publishing the Chickenhawk Redux!
I poked around a little further & think I found the problem in mission #8. The low framerate is due to a pathing problem at the outpost. It conflicts with the bunker.
Mission #4: The animation sequence for the squad to enter the helo has them running through the bunker. There seems to be holes in the in the collision model of the bunker & they get hung up in the bunker.
Mission #11: Same problem as #4, just not as frequently, as he is is a single unit.
If you could add me as a friend, it would be greatly appreciated, as there is more to explain.....
I might just get lucky....
I tried mission making a few years ago, but just got frustrated.
I gather " cruft " is a typo.
Speaking of coding, in the recovery mission, that can be easily changed from boat to jeep ???
The 8 other missions should be cruft from the arma 2 version of this mission, which was on VTE :) Feel free to poke around to get them going, though I'm afraid the SQF I coded is a bit terrible to use ...
Two questions about the missions ??
It appears the same mission ( say crash recovery ) has the jeep & crew positioned at random locations for pickup and/or troop reinforcements delivered to random locations. Is this correct ??
Poking around in the editor, I noticed there were 16 missions available, but only 8 of them are functioning.
Does the mission pool cycle them active or do they have to be un-commented to be activated ???
The name of the helipad is "BasePosStart".
Examining the mission revealed that the helo blades are lower that the light fixture at the top of the light pole. There are two of them on either side of that helipad creating a very narrow area if you try to land on the marker.
Land 15m to the side of that helipad in the open area guarantees a mission complete